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225 lines
11 KiB
C++
225 lines
11 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <ProjectUtils.h>
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#include <PythonBindingsInterface.h>
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#include <QDir>
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#include <QFileInfo>
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#include <QProcess>
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#include <QProcessEnvironment>
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#include <QStandardPaths>
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#include <AzCore/Settings/SettingsRegistryImpl.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzCore/Utils/Utils.h>
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namespace O3DE::ProjectManager
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{
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namespace ProjectUtils
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{
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AZ::Outcome<void, QString> SetupCommandLineProcessEnvironment()
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{
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// Use the engine path to insert a path for cmake
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auto engineInfoResult = PythonBindingsInterface::Get()->GetEngineInfo();
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if (!engineInfoResult.IsSuccess())
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{
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return AZ::Failure(QObject::tr("Failed to get engine info"));
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}
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auto engineInfo = engineInfoResult.GetValue();
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// Append cmake path to the current environment PATH incase it is missing, since if
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// we are starting CMake itself the current application needs to find it using Path
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// This also takes affect for all child processes.
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QDir cmakePath(engineInfo.m_path);
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cmakePath.cd("cmake/runtime/bin");
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QString pathEnv = qEnvironmentVariable("Path");
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QStringList pathEnvList = pathEnv.split(";");
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if (!pathEnvList.contains(cmakePath.path()))
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{
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pathEnv += ";" + cmakePath.path();
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if (!qputenv("Path", pathEnv.toStdString().c_str()))
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{
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return AZ::Failure(QObject::tr("Failed to set Path environment variable"));
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}
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}
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return AZ::Success();
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}
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AZ::Outcome<QString, QString> FindSupportedCompilerForPlatform()
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{
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// Validate that cmake is installed
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auto cmakeProcessEnvResult = SetupCommandLineProcessEnvironment();
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if (!cmakeProcessEnvResult.IsSuccess())
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{
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return AZ::Failure(cmakeProcessEnvResult.GetError());
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}
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auto cmakeVersionQueryResult = ExecuteCommandResult("cmake", QStringList{"--version"});
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if (!cmakeVersionQueryResult.IsSuccess())
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{
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return AZ::Failure(QObject::tr("CMake not found. \n\n"
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"Make sure that the minimum version of CMake is installed and available from the command prompt. "
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"Refer to the <a href='https://o3de.org/docs/welcome-guide/setup/requirements/#cmake'>O3DE requirements</a> for more information."));
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}
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// Validate that the minimal version of visual studio is installed
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QProcessEnvironment environment = QProcessEnvironment::systemEnvironment();
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QString programFilesPath = environment.value("ProgramFiles(x86)");
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QString vsWherePath = QDir(programFilesPath).filePath("Microsoft Visual Studio/Installer/vswhere.exe");
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QFileInfo vsWhereFile(vsWherePath);
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if (vsWhereFile.exists() && vsWhereFile.isFile())
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{
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QStringList vsWhereBaseArguments = QStringList{"-version",
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"16.9.2",
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"-latest",
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"-requires",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64"};
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QProcess vsWhereIsCompleteProcess;
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vsWhereIsCompleteProcess.setProcessChannelMode(QProcess::MergedChannels);
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vsWhereIsCompleteProcess.start(vsWherePath, vsWhereBaseArguments + QStringList{ "-property", "isComplete" });
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if (vsWhereIsCompleteProcess.waitForStarted() && vsWhereIsCompleteProcess.waitForFinished())
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{
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QString vsWhereIsCompleteOutput(vsWhereIsCompleteProcess.readAllStandardOutput());
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if (vsWhereIsCompleteOutput.startsWith("1"))
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{
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QProcess vsWhereCompilerVersionProcess;
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vsWhereCompilerVersionProcess.setProcessChannelMode(QProcess::MergedChannels);
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vsWhereCompilerVersionProcess.start(vsWherePath, vsWhereBaseArguments + QStringList{"-property", "catalog_productDisplayVersion"});
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if (vsWhereCompilerVersionProcess.waitForStarted() && vsWhereCompilerVersionProcess.waitForFinished())
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{
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QString vsWhereCompilerVersionOutput(vsWhereCompilerVersionProcess.readAllStandardOutput());
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return AZ::Success(vsWhereCompilerVersionOutput);
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}
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}
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}
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}
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return AZ::Failure(QObject::tr("Visual Studio 2019 version 16.9.2 or higher not found.<br><br>"
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"Visual Studio 2019 is required to build this project."
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" Install any edition of <a href='https://visualstudio.microsoft.com/downloads/'>Visual Studio 2019</a>"
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" or update to a newer version before proceeding to the next step."
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" While installing configure Visual Studio with these <a href='https://o3de.org/docs/welcome-guide/setup/requirements/#visual-studio-configuration'>workloads</a>."));
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}
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AZ::Outcome<void, QString> OpenCMakeGUI(const QString& projectPath)
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{
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AZ::Outcome processEnvResult = SetupCommandLineProcessEnvironment();
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if (!processEnvResult.IsSuccess())
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{
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return AZ::Failure(processEnvResult.GetError());
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}
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QString projectBuildPath = QDir(projectPath).filePath(ProjectBuildPathPostfix);
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AZ::Outcome projectBuildPathResult = GetProjectBuildPath(projectPath);
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if (projectBuildPathResult.IsSuccess())
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{
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projectBuildPath = projectBuildPathResult.GetValue();
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}
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QProcess process;
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// if the project build path is relative, it should be relative to the project path
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process.setWorkingDirectory(projectPath);
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process.setProgram("cmake-gui");
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process.setArguments({ "-S", projectPath, "-B", projectBuildPath });
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if(!process.startDetached())
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{
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return AZ::Failure(QObject::tr("Failed to start CMake GUI"));
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}
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return AZ::Success();
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}
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AZ::Outcome<QString, QString> RunGetPythonScript(const QString& engineRoot)
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{
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const QString batPath = QString("%1/python/get_python.bat").arg(engineRoot);
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return ExecuteCommandResultModalDialog(
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"cmd.exe",
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QStringList{"/c", batPath},
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QObject::tr("Running get_python script..."));
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}
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AZ::IO::FixedMaxPath GetEditorExecutablePath(const AZ::IO::PathView& projectPath)
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{
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AZ::IO::FixedMaxPath editorPath;
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AZ::IO::FixedMaxPath fixedProjectPath{ projectPath };
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// First attempt to launch the Editor.exe within the project build directory if it exists
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AZ::IO::FixedMaxPath buildPathSetregPath = fixedProjectPath
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/ AZ::SettingsRegistryInterface::DevUserRegistryFolder
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/ "Platform" / AZ_TRAIT_OS_PLATFORM_CODENAME / "build_path.setreg";
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if (AZ::IO::SystemFile::Exists(buildPathSetregPath.c_str()))
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{
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AZ::SettingsRegistryImpl settingsRegistry;
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// Merge the build_path.setreg into the local SettingsRegistry instance
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if (AZ::IO::FixedMaxPath projectBuildPath;
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settingsRegistry.MergeSettingsFile(buildPathSetregPath.Native(),
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AZ::SettingsRegistryInterface::Format::JsonMergePatch)
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&& settingsRegistry.Get(projectBuildPath.Native(), AZ::SettingsRegistryMergeUtils::ProjectBuildPath))
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{
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// local Settings Registry will be used to merge the build_path.setreg for the supplied projectPath
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AZ::IO::FixedMaxPath buildConfigurationPath = (fixedProjectPath / projectBuildPath).LexicallyNormal();
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// First try <project-build-path>/bin/$<CONFIG> and if that path doesn't exist
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// try <project-build-path>/bin/$<PLATFORM>/$<CONFIG>
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buildConfigurationPath /= "bin";
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if (editorPath = (buildConfigurationPath / AZ_BUILD_CONFIGURATION_TYPE / "Editor").
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ReplaceExtension(AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
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AZ::IO::SystemFile::Exists(editorPath.c_str()))
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{
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return editorPath;
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}
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else if (editorPath = (buildConfigurationPath / AZ_TRAIT_OS_PLATFORM_CODENAME
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/ AZ_BUILD_CONFIGURATION_TYPE / "Editor").
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ReplaceExtension(AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
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AZ::IO::SystemFile::Exists(editorPath.c_str()))
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{
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return editorPath;
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}
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}
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}
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// Fall back to checking if an Editor exists in O3DE executable directory
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editorPath = AZ::IO::FixedMaxPath(AZ::Utils::GetExecutableDirectory()) / "Editor";
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editorPath.ReplaceExtension(AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
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if (AZ::IO::SystemFile::Exists(editorPath.c_str()))
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{
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return editorPath;
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}
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return {};
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}
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AZ::Outcome<QString, QString> CreateDesktopShortcut(const QString& filename, const QString& targetPath, const QStringList& arguments)
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{
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const QString cmd{"powershell.exe"};
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const QString desktopPath = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
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const QString shortcutPath = QString("%1/%2.lnk").arg(desktopPath).arg(filename);
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const QString arg = QString("$s=(New-Object -COM WScript.Shell).CreateShortcut('%1');$s.TargetPath='%2';$s.Arguments='%3';$s.Save();")
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.arg(shortcutPath)
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.arg(targetPath)
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.arg(arguments.join(' '));
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auto createShortcutResult = ExecuteCommandResult(cmd, QStringList{"-Command", arg});
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if (!createShortcutResult.IsSuccess())
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{
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return AZ::Failure(QObject::tr("Failed to create desktop shortcut %1 <br><br>"
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"Please verify you have permission to create files at the specified location.<br><br> %2")
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.arg(shortcutPath)
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.arg(createShortcutResult.GetError()));
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}
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return AZ::Success(QObject::tr("Desktop shortcut created at<br><a href=\"%1\">%2</a>").arg(desktopPath).arg(shortcutPath));
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}
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} // namespace ProjectUtils
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} // namespace O3DE::ProjectManager
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