Files
o3de/Gems/AtomLyIntegration/AtomFont/Code/Platform/Windows/FFontXML_Windows.cpp
T
Esteban Papp 99bf5e54c4 More string fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-29 15:53:32 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <FFontXML_Internal.h>
#include <AzCore/IO/Path/Path.h>
#include <shlobj_core.h>
namespace AtomFontInternal
{
void XmlFontShader::FoundElementImpl()
{
TCHAR sysFontPath[MAX_PATH];
if (SUCCEEDED(SHGetFolderPath(0, CSIDL_FONTS, 0, SHGFP_TYPE_DEFAULT, sysFontPath)))
{
const AZ::IO::PathView fontName = AZ::IO::PathView(m_strFontPath.c_str()).Filename();
AZ::IO::Path newFontPath(sysFontPath);
newFontPath /= fontName;
m_font->Load(newFontPath.c_str(), m_FontTexSize.x, m_FontTexSize.y, m_slotSizes.x, m_slotSizes.y, CreateTTFFontFlag(m_FontSmoothMethod, m_FontSmoothAmount), m_SizeRatio);
}
}
}