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o3de/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxViewportConstants.h
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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

45 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Console/IConsole.h>
namespace WhiteBox
{
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxVertexDeselectedColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxSelectedModifierColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxEdgeUserColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxEdgeMeshColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxEdgeHoveredColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxPolygonHoveredColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxPolygonHoveredOutlineColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxVertexHoveredColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxVertexSelectedModifierColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxVertexRestoreColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxVertexHiddenRestoreColor);
AZ_CVAR_EXTERNED(float, cl_whiteBoxVertexManipulatorSize);
AZ_CVAR_EXTERNED(float, cl_whiteBoxMouseClickDeltaThreshold);
AZ_CVAR_EXTERNED(float, cl_whiteBoxModifierMidpointEpsilon);
AZ_CVAR_EXTERNED(float, cl_whiteBoxEdgeVisualWidth);
AZ_CVAR_EXTERNED(float, cl_whiteBoxEdgeSelectionWidth);
AZ_CVAR_EXTERNED(float, cl_whiteBoxSelectedEdgeVisualWidth);
//! Smallest area squared for a triangle to still be considered valid.
inline const float DegenerateTriangleAreaSquareEpsilon{std::numeric_limits<float>::epsilon()};
//! Default tint colour for WhiteBox render material.
inline const AZ::Vector3 DefaultMaterialTint = AZ::Vector3::CreateOne();
//! Default texture type for WhiteBox render material.
inline const bool DefaultMaterialUseTexture = true;
//! Default game mode visibility for WhiteBox render material.
inline const bool DefaultVisibility = true;
} // namespace WhiteBox