Files
o3de/Gems/StartingPointMovement/Code/Include/StartingPointMovement/StartingPointMovementUtilities.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

30 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
#include "StartingPointMovement/StartingPointMovementConstants.h"
#include <AzCore/Math/Quaternion.h>
#include <AzCore/Math/Transform.h>
namespace Movement
{
//////////////////////////////////////////////////////////////////////////
/// This will calculate an AZ::Transform based on an axis of rotation and an angle
//////////////////////////////////////////////////////////////////////////
static AZ::Transform CreateRotationFromAxis(AxisOfRotation rotationType, float radians)
{
static const AZ::Transform(*s_createRotation[3]) (const float) =
{
&AZ::Transform::CreateRotationX,
&AZ::Transform::CreateRotationY,
&AZ::Transform::CreateRotationZ
};
return s_createRotation[rotationType](radians);
}
} //namespace Movement