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o3de/Gems/PhysXSamples/Assets/Objects/CowboyRevolver/Actor/gun_01.mtl
T
2021-03-25 13:57:57 -07:00

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<Material MtlFlags="557312" DccMaterialHash="0" vertModifType="0">
<SubMaterials>
<Material Name="mat_gun_01" MtlFlags="524416" DccMaterialHash="0" Shader="Illum" GenMask="200A00080000003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%FX_DISSOLVE%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="1,1,1,1" Specular="1,1,1,1" Emittance="0,0,0,0" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Specular" File="objects/cowboyrevolver/actor/dirtyguntextures/gun_01_spec.dds"/>
<Texture Map="Bumpmap" File="objects/cowboyrevolver/actor/dirtyguntextures/gun_01_ddna.dds"/>
<Texture Map="Diffuse" File="objects/cowboyrevolver/actor/dirtyguntextures/gun_01_diff.dds"/>
</Textures>
<PublicParams DissolveColor="1,1,1" EmittanceMapGamma="1" DissolveEdgeThickness="0" SSSIndex="0" DissolvePercentage="0" IndirectColor="0.25,0.25,0.25"/>
</Material>
</SubMaterials>
</Material>