13 lines
982 B
Plaintext
13 lines
982 B
Plaintext
<Material MtlFlags="557312" DccMaterialHash="0" vertModifType="0">
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<SubMaterials>
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<Material Name="mat_gun_01" MtlFlags="524416" DccMaterialHash="0" Shader="Illum" GenMask="200A00080000003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%FX_DISSOLVE%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="1,1,1,1" Specular="1,1,1,1" Emittance="0,0,0,0" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
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<Textures>
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<Texture Map="Specular" File="objects/cowboyrevolver/actor/dirtyguntextures/gun_01_spec.dds"/>
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<Texture Map="Bumpmap" File="objects/cowboyrevolver/actor/dirtyguntextures/gun_01_ddna.dds"/>
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<Texture Map="Diffuse" File="objects/cowboyrevolver/actor/dirtyguntextures/gun_01_diff.dds"/>
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</Textures>
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<PublicParams DissolveColor="1,1,1" EmittanceMapGamma="1" DissolveEdgeThickness="0" SSSIndex="0" DissolvePercentage="0" IndirectColor="0.25,0.25,0.25"/>
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</Material>
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</SubMaterials>
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</Material>
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