Files
o3de/Gems/PhysX/Code/Editor/ColliderOffsetMode.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

37 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "ColliderSubComponentMode.h"
#include <AzToolsFramework/Manipulators/TranslationManipulators.h>
namespace PhysX
{
/// Sub component mode for modifying offset on a collider in the viewport.
class ColliderOffsetMode
: public PhysX::ColliderSubComponentMode
{
public:
AZ_CLASS_ALLOCATOR_DECL
ColliderOffsetMode();
// ColliderSubComponentMode ...
void Setup(const AZ::EntityComponentIdPair& idPair) override;
void Refresh(const AZ::EntityComponentIdPair& idPair) override;
void Teardown(const AZ::EntityComponentIdPair& idPair) override;
void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
private:
void OnManipulatorMoved(const AZ::Vector3& position, const AZ::EntityComponentIdPair& idPair);
AzToolsFramework::TranslationManipulators m_translationManipulators;
};
} //namespace PhysX