Files
o3de/Gems/Atom/RPI/Code/Source/RPI.Private/RPISystemComponent.h
T
Nicholas Van Sickle db63dcbcd9 Refresh rate driven rendering tick logic (#3375)
* Implement sync interval and refresh rate API for RenderViewportWidget

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Measure actual frame timings in the viewport info overlay.

Takes the median of the sum of (frame end - frame begin) to provide more a more representative view of when frames begin and end.

Note: Until VSync is internally supported by the event loop, this will produce nearly identical frame timings as the frame will spend as much time as needed synchronously waiting on a vblank.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Make frame timing per-pipeline, wire up refresh rate info to ViewportContext

Signed-off-by: nvsickle <nvsickle@amazon.com>

* POC: Frame limit pipeline rendering

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Switch Editor tick to every 0ms to allow better tick accumulation behavior

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Move RPISystemComponent to the tick bus, remove tick accumulation logic

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add `AddToRenderTickAtInterval` to RenderPipeline API

This allows a pipeline to update at a set cadence, instead of rendering every frame or being directly told when to tick.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Make ViewportContext enforce a target framerate

-Adds GetFpsLimit/SetFpsLimit for actively limiting FPS
-Calculates a render tick interval based on vsync and the vps limit and updates the current pipeline

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add r_fps_limit and ed_inactive_viewport_fps_limit cvars

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Quick null check from a crash I bumped into

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix off-by-one on FPS calculation (shouldn't include the not-yet-rendered frame)

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Clarify frame time begin initialization

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix TrackView export.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address some reviewer feedback, revert RPISystem API change, fix CPU profiler.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add g_simulation_tick_rate

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address review feedback, make frame limit updates event driven

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Remove timestamp update from ComponentApplication::Tick

Signed-off-by: nvsickle <nvsickle@amazon.com>
2021-09-13 17:57:42 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
/**
* @file RPISystemComponent.h
* @brief Contains the definition of the RPISystemComponent that will actually have ownership of
* most RPI constructs and will be responsible for propagation to them as necessary
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <Atom/RPI.Public/RPISystem.h>
namespace AZ
{
namespace RPI
{
class MaterialFunctorSourceDataRegistration;
/**
* @brief The system level component of managing the RPI systems
* @detail This class is mainly in charge of wrapping the RPISystem and
* providing access to other objects that live a the same execution level.
* This is the main entry point for adding GPU work to the RPI and for
* controlling RPI execution.
*/
class RPISystemComponent final
: public AZ::Component
, private AZ::TickBus::Handler
{
public:
AZ_COMPONENT(RPISystemComponent, "{83E301F3-7A0C-4099-B530-9342B91B1BC0}");
static void Reflect(AZ::ReflectContext* context);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
RPISystemComponent();
~RPISystemComponent() override;
void Activate() override;
void Deactivate() override;
private:
RPISystemComponent(const RPISystemComponent&) = delete;
// TickBus overrides...
void OnTick(float deltaTime, ScriptTimePoint time) override;
int GetTickOrder() override;
RPISystem m_rpiSystem;
RPISystemDescriptor m_rpiDescriptor;
MaterialFunctorSourceDataRegistration* m_materialFunctorRegistration = nullptr;
};
} // namespace RPI
} // namespace AZ