Files
o3de/Code/Tools/Standalone/Source/LUA/LUAContextControlMessages.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

47 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef LUACONTEXTCONTROL_MESSAGES_H
#define LUACONTEXTCONTROL_MESSAGES_H
#include <AzCore/base.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/string/string.h>
#pragma once
namespace LUAEditor
{
//split these into different files later
class Context_ControlManagement
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// Bus configuration
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Multiple; // we can have multiple listeners.
//////////////////////////////////////////////////////////////////////////
typedef AZ::EBus<Context_ControlManagement> Bus;
typedef Bus::Handler Handler;
// Debugger connection maintenance
virtual void OnDebuggerAttached() = 0;
virtual void OnDebuggerRefused() = 0;
virtual void OnDebuggerDetached() = 0;
virtual void OnTargetConnected() = 0;
virtual void OnTargetDisconnected() = 0;
virtual void OnTargetContextPrepared(AZStd::string& contextName) = 0;
virtual ~Context_ControlManagement() {}
};
}
#endif//LUACONTEXTCONTROL_MESSAGES_H