0ad2fe2294
* Implemented the RFC to allow projects to need to specify the Gems Projects no longer need to specify CMake Targets to associate a Gem variant with. In order to associate a CMake Target with a gem variant a new `ly_set_gem_variant_to_load` function has been added that maps CMake Targets -> Gem Variants. This allows CMake Targets to self describe which gem variants they desire to build and load This implementation is backwards compatible: The `ly_enable_gems` function still accepts the TARGETS and VARIANTS arguments which it will forward to the new `ly_set_gem_variant_to_load` function to allow the input Targets to be associated with input Gem Variants This changes fixes the issue with gems that are required by an Application regardless of the Project in use, not replicating it's "requiredness" to the SDK layout Fixes #3430 Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added an LY_PROJECT_NAME property to the Launcher targets The `ly_enable_gems_delayed` now command queries the LY_PROJECT_NAME property associated with each target to determine if the gems being enabled are match the project the target is associated with. In this case the target only adds dependencies if the gems is being enabled without a specific project or if the gems is being enabled for the matching project. If the LY_PROJECT_NAME property is not set for target, it indicates the gems for each project can be added as dependencies to the target. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * The INSTALL step now forwards the LY_PROJECT_NAME property for a target The Install_common.cmake has been updated to support configuring TARGET_PROPERTIES into the generated CMakeLists.txt for install targets. Furthermore the indentation of the generated CMakeLists.txt has been normalized to help with readability Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updating the Atom_Bootstrap CMakeLists.txt to enable the Atom_Bootstrap Gem Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added a deprecation message to ly_enable_gems when supplying TARGETS and VARIANTS Added a define_property call for the LY_PROJECT_NAME target property Removed the .Builders alias for the PrefabBuilder and renamed the GEM_MODULE target o PrefabBuilder.Builders. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed superflous space from AutomatedTesting Gem CMakeLists.txt Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
269 lines
13 KiB
CMake
269 lines
13 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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set_property(GLOBAL PROPERTY LAUNCHER_UNIFIED_BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR})
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# Launcher targets for a project need to be generated when configuring a project.
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# When building the engine source, this file will be included by LauncherUnified's CMakeLists.txt
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# When using an installed engine, this file will be included by the FindLauncherGenerator.cmake script
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get_property(LY_PROJECTS_TARGET_NAME GLOBAL PROPERTY LY_PROJECTS_TARGET_NAME)
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foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJECTS)
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# Computes the realpath to the project
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# If the project_path is relative, it is evaluated relative to the ${LY_ROOT_FOLDER}
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# Otherwise the the absolute project_path is returned with symlinks resolved
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file(REAL_PATH ${project_path} project_real_path BASE_DIRECTORY ${LY_ROOT_FOLDER})
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if(NOT project_name)
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if(NOT EXISTS ${project_real_path}/project.json)
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message(FATAL_ERROR "The specified project path of ${project_real_path} does not contain a project.json file")
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else()
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# Add the project_name to global LY_PROJECTS_TARGET_NAME property
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ly_file_read("${project_real_path}/project.json" project_json)
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string(JSON project_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
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if(json_error)
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message(FATAL_ERROR "There is an error reading the \"project_name\" key from the '${project_real_path}/project.json' file: ${json_error}")
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endif()
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message(WARNING "The project located at path ${project_real_path} has a valid \"project name\" of '${project_name}' read from it's project.json file."
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" This indicates that the ${project_real_path}/CMakeLists.txt is not properly appending the \"project name\" "
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"to the LY_PROJECTS_TARGET_NAME global property. Other configuration errors might occur")
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endif()
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endif()
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################################################################################
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# Assets
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################################################################################
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if(PAL_TRAIT_BUILD_HOST_TOOLS)
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add_custom_target(${project_name}.Assets
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COMMENT "Processing ${project_name} assets..."
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COMMAND "${CMAKE_COMMAND}"
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-DLY_LOCK_FILE=$<GENEX_EVAL:$<TARGET_FILE_DIR:AZ::AssetProcessorBatch>>/project_assets.lock
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-P ${LY_ROOT_FOLDER}/cmake/CommandExecution.cmake
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EXEC_COMMAND $<GENEX_EVAL:$<TARGET_FILE:AZ::AssetProcessorBatch>>
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--zeroAnalysisMode
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--project-path=${project_real_path}
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--platforms=${LY_ASSET_DEPLOY_ASSET_TYPE}
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)
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set_target_properties(${project_name}.Assets
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PROPERTIES
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EXCLUDE_FROM_ALL TRUE
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FOLDER ${project_name}
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)
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endif()
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################################################################################
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# Monolithic game
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################################################################################
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if(LY_MONOLITHIC_GAME)
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# In the monolithic case, we need to register the gem modules, to do so we will generate a StaticModules.inl
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# file from StaticModules.in
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set_property(GLOBAL APPEND PROPERTY LY_STATIC_MODULE_PROJECTS_NAME ${project_name})
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get_property(game_gem_dependencies GLOBAL PROPERTY LY_DELAYED_DEPENDENCIES_${project_name}.GameLauncher)
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set(game_build_dependencies
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${game_gem_dependencies}
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Legacy::CrySystem
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)
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if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
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get_property(server_gem_dependencies GLOBAL PROPERTY LY_DELAYED_DEPENDENCIES_${project_name}.ServerLauncher)
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set(server_build_dependencies
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${server_gem_dependencies}
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Legacy::CrySystem
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)
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endif()
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else()
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set(game_runtime_dependencies
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Legacy::CrySystem
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)
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endif()
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################################################################################
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# Game
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################################################################################
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ly_add_target(
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NAME ${project_name}.GameLauncher ${PAL_TRAIT_LAUNCHERUNIFIED_LAUNCHER_TYPE}
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NAMESPACE AZ
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FILES_CMAKE
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${CMAKE_CURRENT_LIST_DIR}/launcher_project_files.cmake
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PLATFORM_INCLUDE_FILES
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${pal_dir}/launcher_project_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
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COMPILE_DEFINITIONS
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PRIVATE
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# Adds the name of the project/game
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LY_PROJECT_NAME="${project_name}"
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# Adds the ${project_name}_GameLauncher target as a define so for the Settings Registry to use
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# when loading .setreg file specializations
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# This is needed so that only gems for the project game launcher are loaded
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LY_CMAKE_TARGET="${project_name}_GameLauncher"
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INCLUDE_DIRECTORIES
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PRIVATE
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.
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${CMAKE_CURRENT_BINARY_DIR}/${project_name}.GameLauncher/Includes # required for StaticModules.inl
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::Launcher.Static
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AZ::Launcher.Game.Static
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${game_build_dependencies}
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RUNTIME_DEPENDENCIES
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${game_runtime_dependencies}
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)
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# Needs to be set manually after ly_add_target to prevent the default location overriding it
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set_target_properties(${project_name}.GameLauncher
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PROPERTIES
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FOLDER ${project_name}
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LY_PROJECT_NAME ${project_name}
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)
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# After ensuring that we correctly support DPI scaling, this should be switched to "PerMonitor"
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set_property(TARGET ${project_name}.GameLauncher APPEND PROPERTY VS_DPI_AWARE "OFF")
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if(LY_DEFAULT_PROJECT_PATH)
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set_property(TARGET ${project_name}.GameLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
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endif()
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# Associate the Clients Gem Variant with each projects GameLauncher
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ly_set_gem_variant_to_load(TARGETS ${project_name}.GameLauncher VARIANTS Clients)
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################################################################################
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# Server
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################################################################################
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if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
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get_property(server_projects GLOBAL PROPERTY LY_LAUNCHER_SERVER_PROJECTS)
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if(${project_name} IN_LIST server_projects)
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ly_add_target(
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NAME ${project_name}.ServerLauncher APPLICATION
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NAMESPACE AZ
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FILES_CMAKE
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${CMAKE_CURRENT_LIST_DIR}/launcher_project_files.cmake
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PLATFORM_INCLUDE_FILES
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${pal_dir}/launcher_project_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
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COMPILE_DEFINITIONS
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PRIVATE
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# Adds the name of the project/game
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LY_PROJECT_NAME="${project_name}"
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# Adds the ${project_name}_ServerLauncher target as a define so for the Settings Registry to use
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# when loading .setreg file specializations
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# This is needed so that only gems for the project server launcher are loaded
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LY_CMAKE_TARGET="${project_name}_ServerLauncher"
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INCLUDE_DIRECTORIES
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PRIVATE
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.
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${CMAKE_CURRENT_BINARY_DIR}/${project_name}.ServerLauncher/Includes # required for StaticModules.inl
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::Launcher.Static
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AZ::Launcher.Server.Static
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${server_build_dependencies}
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RUNTIME_DEPENDENCIES
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${server_runtime_dependencies}
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)
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# Needs to be set manually after ly_add_target to prevent the default location overriding it
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set_target_properties(${project_name}.ServerLauncher
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PROPERTIES
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FOLDER ${project_name}
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LY_PROJECT_NAME ${project_name}
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)
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if(LY_DEFAULT_PROJECT_PATH)
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set_property(TARGET ${project_name}.ServerLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
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endif()
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# Associate the Servers Gem Variant with each projects ServerLauncher
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ly_set_gem_variant_to_load(TARGETS ${project_name}.ServerLauncher VARIANTS Servers)
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endif()
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endif()
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endforeach()
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#! Defer generation of the StaticModules.inl file needed in monolithic builds until after all the CMake targets are known
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# This is that the GEM_MODULE target runtime dependencies can be parsed to discover the list of dependent modules
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# to load
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function(ly_delayed_generate_static_modules_inl)
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if(LY_MONOLITHIC_GAME)
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get_property(launcher_unified_binary_dir GLOBAL PROPERTY LAUNCHER_UNIFIED_BINARY_DIR)
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get_property(project_names GLOBAL PROPERTY LY_STATIC_MODULE_PROJECTS_NAME)
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foreach(project_name ${project_names})
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unset(extern_module_declarations)
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unset(module_invocations)
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unset(all_game_gem_dependencies)
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ly_get_gem_load_dependencies(all_game_gem_dependencies ${project_name}.GameLauncher)
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foreach(game_gem_dependency ${all_game_gem_dependencies})
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# Sometimes, a gem's Client variant may be an interface library
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# which dependes on multiple gem targets. The interface libraries
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# should be skipped; the real dependencies of the interface will be processed
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if(TARGET ${game_gem_dependency})
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get_target_property(target_type ${game_gem_dependency} TYPE)
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if(${target_type} STREQUAL "INTERFACE_LIBRARY")
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continue()
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endif()
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endif()
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# To match the convention on how gems targets vs gem modules are named,
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# we remove the ".Static" from the suffix
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# Replace "." with "_"
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string(REPLACE "." "_" game_gem_dependency ${game_gem_dependency})
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string(APPEND extern_module_declarations "extern \"C\" AZ::Module* CreateModuleClass_Gem_${game_gem_dependency}();\n")
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string(APPEND module_invocations " modulesOut.push_back(CreateModuleClass_Gem_${game_gem_dependency}());\n")
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endforeach()
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configure_file(${CMAKE_CURRENT_FUNCTION_LIST_DIR}/StaticModules.in
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${launcher_unified_binary_dir}/${project_name}.GameLauncher/Includes/StaticModules.inl
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)
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ly_target_link_libraries(${project_name}.GameLauncher PRIVATE ${all_game_gem_dependencies})
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if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
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get_property(server_gem_dependencies GLOBAL PROPERTY LY_STATIC_MODULE_PROJECTS_DEPENDENCIES_${project_name}.ServerLauncher)
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unset(extern_module_declarations)
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unset(module_invocations)
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unset(all_server_gem_dependencies)
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ly_get_gem_load_dependencies(all_server_gem_dependencies ${project_name}.ServerLauncher)
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foreach(server_gem_dependency ${server_gem_dependencies})
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ly_get_gem_load_dependencies(server_gem_load_dependencies ${server_gem_dependency})
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list(APPEND all_server_gem_dependencies ${server_gem_load_dependencies} ${server_gem_dependency})
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endforeach()
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foreach(server_gem_dependency ${all_server_gem_dependencies})
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# Skip interface libraries
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if(TARGET ${server_gem_dependency})
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get_target_property(target_type ${server_gem_dependency} TYPE)
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if(${target_type} STREQUAL "INTERFACE_LIBRARY")
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continue()
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endif()
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endif()
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# Replace "." with "_"
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string(REPLACE "." "_" server_gem_dependency ${server_gem_dependency})
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string(APPEND extern_module_declarations "extern \"C\" AZ::Module* CreateModuleClass_Gem_${server_gem_dependency}();\n")
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string(APPEND module_invocations " modulesOut.push_back(CreateModuleClass_Gem_${server_gem_dependency}());\n")
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endforeach()
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configure_file(${CMAKE_CURRENT_FUNCTION_LIST_DIR}/StaticModules.in
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${launcher_unified_binary_dir}/${project_name}.ServerLauncher/Includes/StaticModules.inl
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)
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ly_target_link_libraries(${project_name}.ServerLauncher PRIVATE ${all_server_gem_dependencies})
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endif()
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endforeach()
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endif()
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endfunction()
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