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o3de/Gems/ScriptCanvas/Assets/TranslationAssets/Classes
lsemp3d 999fee3c15 Restored Rendering category
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
..
AWSGameLiftAcceptMatchRequest.names Updated GameLift names, improved Getter/Setter generation 4 years ago
AWSGameLiftCreateSessionOnQueueRequest.names Updated GameLift names, improved Getter/Setter generation 4 years ago
AWSGameLiftCreateSessionRequest.names Updated GameLift names, improved Getter/Setter generation 4 years ago
AWSGameLiftJoinSessionRequest.names Updated GameLift names, improved Getter/Setter generation 4 years ago
AWSGameLiftPlayer.names Updated GameLift names, improved Getter/Setter generation 4 years ago
AWSGameLiftSearchSessionsRequest.names Updated GameLift names, improved Getter/Setter generation 4 years ago
AWSGameLiftStartMatchmakingRequest.names Updated GameLift names, improved Getter/Setter generation 4 years ago
AWSGameLiftStopMatchmakingRequest.names Updated GameLift names, improved Getter/Setter generation 4 years ago
AWSMetrics_AttributesSubmissionList.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AWSMetrics_MetricsAttribute.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AWSScriptBehaviorDynamoDB.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AWSScriptBehaviorLambda.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AWSScriptBehaviorS3.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AZ__SceneAPI__Containers__SceneGraph.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AZ__SceneAPI__DataTypes__IMeshData__Face.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AcesParameterOverrides.names More updates and a fix for parameter and result name generation 4 years ago
ActorComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AnimationData.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AssetData.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AssetId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AssetInfo.names A few more updtes and a fallback category for items in the Other field 4 years ago
AtomToolsDocumentSystemSettings.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AuthenticationTokens.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AxisType.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AzFramework__SurfaceData__SurfacePoint.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlastActorData.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendShapeAnimationData.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendShapeData.names Categorized most nodes and improved names 4 years ago
BlendShapeDataFace.names Categorized most nodes and improved names 4 years ago
BoxShapeConfig.names Categorized most nodes and improved names 4 years ago
CameraComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CapsuleShapeConfig.names Categorized most nodes and improved names 4 years ago
ClientAuthAWSCredentials.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CollisionEvent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CollisionGroup.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ComponentId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ConstantGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ConstantGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
Contact.names Categorized most nodes and improved names 4 years ago
CryRange.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CylinderShapeConfig.names Categorized most nodes and improved names 4 years ago
DiskShapeConfig.names Categorized most nodes and improved names 4 years ago
DisplaySettingsState.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DitherGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DitherGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorActorComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorCameraComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorLayerComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorMaterialComponentSlot.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorSequenceComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorSimpleMotionComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorTransformBus.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
Entity.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EntityComponentIdPair.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EntityEntity_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EntityTransform.names Categorized most nodes and improved names 4 years ago
EntityType.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ExecutionStateInterpretedPerActivation.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ExecutionStateInterpretedPerActivationOnGraphStart.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ExecutionStateInterpretedPure.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ExecutionStateInterpretedPureOnGraphStart.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ExecutionStateInterpretedSingleton.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ExportProduct.names Categorized most nodes and improved names 4 years ago
ExportProductList.names Categorized most nodes and improved names 4 years ago
ExposureControlConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
GameplayNotificationId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
GradientSampleParams.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
GradientSampler.names Categorized most nodes and improved names 4 years ago
GradientSurfaceDataComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
GradientSurfaceDataConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
GradientTransformComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
GradientTransformConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
GraphModelSlotId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
IAnimationData.names Categorized most nodes and improved names 4 years ago
IBlendShapeAnimationData.names Categorized most nodes and improved names 4 years ago
IBlendShapeData.names Categorized most nodes and improved names 4 years ago
IGraphObject.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
IMeshData.names Categorized most nodes and improved names 4 years ago
ImageGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ImageGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
InputDeviceGamepad.names Updated input node names 4 years ago
InputDeviceGestures.names Updated input node names 4 years ago
InputDeviceKeyboard.names Updated input node names 4 years ago
InputDeviceMotion.names Updated input node names 4 years ago
InputDeviceMouse.names Updated input node names 4 years ago
InputDeviceTouch.names Updated input node names 4 years ago
InputDeviceVirtualKeyboard.names Updated input node names 4 years ago
InputEventNotificationId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
InvertGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
InvertGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
LevelsGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
LevelsGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
LightConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
LightingPreset.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
LmbrCentral__QuadShapeConfig.names Categorized most nodes and improved names 4 years ago
MaterialAssignment.names More updates and a fix for parameter and result name generation 4 years ago
MaterialAssignmentId.names More updates and a fix for parameter and result name generation 4 years ago
MaterialComponentConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MaterialData.names Restored Rendering category 4 years ago
Math.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathAABB_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathColor_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathCrc32_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathMatrix3x3_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathMatrix4x4_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathOBB_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathPlane_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathQuaternion_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathRandom_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathTransform_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathUtils.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathVector2_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathVector3_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MathVector4_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
Math_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
Matrix3x4.names Disambiguate setters and getters with the same name + updates to fix duplicates 4 years ago
MeshData.names Categorized most nodes and improved names 4 years ago
MeshVertexBitangentData.names Categorized most nodes and improved names 4 years ago
MeshVertexColorData.names Categorized most nodes and improved names 4 years ago
MeshVertexTangentData.names Categorized most nodes and improved names 4 years ago
MeshVertexUVData.names Categorized most nodes and improved names 4 years ago
MixedGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MixedGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MixedGradientLayer.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ModelPreset.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MotionEvent.names A few more updtes and a fallback category for items in the Other field 4 years ago
MultiplayerSystemComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
Name.names Categorized most nodes and improved names 4 years ago
NetBindComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
NodeIndex.names Categorized most nodes and improved names 4 years ago
OutputDeviceTransformType.names Categorized most nodes and improved names 4 years ago
PerlinGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PerlinGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PhysicsScene.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PhysicsSystemInterface.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
Platform.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PolygonPrism.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PositionSplineQueryResult.names Categorized most nodes and improved names 4 years ago
PosterizeGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PosterizeGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PropertyTreeEditor.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PythonBehaviorInfo.names Categorized most nodes and improved names 4 years ago
RandomGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
RandomGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
RandomTimedSpawnerComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
RaySplineQueryResult.names Categorized most nodes and improved names 4 years ago
ReferenceGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ReferenceGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ReferenceShapeConfig.names Disambiguate setters and getters with the same name + updates to fix duplicates 4 years ago
Render__DisplayMapperOperationType.names Categorized most nodes and improved names 4 years ago
Render__ShadowmapSize.names Categorized most nodes and improved names 4 years ago
RuntimeData.names Categorized most nodes and improved names 4 years ago
Scene.names Categorized most nodes and improved names 4 years ago
SceneGraphName.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SceneManifest.names Categorized most nodes and improved names 4 years ago
SceneQueries.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ScriptTimePoint.names Categorized most nodes and improved names 4 years ago
SearchFilter.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SequenceComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SettingsRegistryInterface.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShaderCollectionItem.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShaderOptionGroup.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShaderSemantic.names Few category fixes 4 years ago
ShaderVariantId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShaderVariantInfo.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShaderVariantListSourceData.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeAreaFalloffGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeAreaFalloffGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SimpleAssetReferenceBase.names A few more updtes and a fallback category for items in the Other field 4 years ago
SimpleMotionComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SimulatedBody.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SliceInstanceAddress.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SliceInstantiationTicket.names Categorized most nodes and improved names 4 years ago
SmoothStep.names Categorized most nodes and improved names 4 years ago
SmoothStepGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SmoothStepGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SpawnerConfig.names Few category fixes 4 years ago
Specializations.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SphereShapeConfig.names Categorized most nodes and improved names 4 years ago
String.names Categorized most nodes and improved names 4 years ago
String_VM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceAltitudeGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceAltitudeGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceMaskGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceMaskGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceSlopeGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceSlopeGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceTagWeight.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TestTupleMethods.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ThresholdGradientComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ThresholdGradientConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TickOrder.names Categorized most nodes and improved names 4 years ago
TransformComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TransformConfig.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TriggerEvent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TypeExposition.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UVCoords.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiAnchors.names Categorized most nodes and improved names 4 years ago
UiFaderComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiImageComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiImageSequenceComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiLayoutCellComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiLayoutColumnComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiLayoutRowComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiOffsets.names More updates and a fix for parameter and result name generation 4 years ago
UiPadding.names More updates and a fix for parameter and result name generation 4 years ago
UiParticleEmitterComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiScrollBarComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiSliderComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiTextComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiTextInputComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiTooltipDisplayComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiTransform2dComponent.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UnitTesting.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
Uuid.names Categorized most nodes and improved names 4 years ago
VertexColor.names Categorized most nodes and improved names 4 years ago
ViewPaneOptions.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago