| .. |
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AWSGameLiftAcceptMatchRequest.names
|
Updated GameLift names, improved Getter/Setter generation
|
4 years ago |
|
AWSGameLiftCreateSessionOnQueueRequest.names
|
Updated GameLift names, improved Getter/Setter generation
|
4 years ago |
|
AWSGameLiftCreateSessionRequest.names
|
Updated GameLift names, improved Getter/Setter generation
|
4 years ago |
|
AWSGameLiftJoinSessionRequest.names
|
Updated GameLift names, improved Getter/Setter generation
|
4 years ago |
|
AWSGameLiftPlayer.names
|
Updated GameLift names, improved Getter/Setter generation
|
4 years ago |
|
AWSGameLiftSearchSessionsRequest.names
|
Updated GameLift names, improved Getter/Setter generation
|
4 years ago |
|
AWSGameLiftStartMatchmakingRequest.names
|
Updated GameLift names, improved Getter/Setter generation
|
4 years ago |
|
AWSGameLiftStopMatchmakingRequest.names
|
Updated GameLift names, improved Getter/Setter generation
|
4 years ago |
|
AWSMetrics_AttributesSubmissionList.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AWSMetrics_MetricsAttribute.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AWSScriptBehaviorDynamoDB.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AWSScriptBehaviorLambda.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AWSScriptBehaviorS3.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AZ__SceneAPI__Containers__SceneGraph.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AZ__SceneAPI__DataTypes__IMeshData__Face.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AcesParameterOverrides.names
|
More updates and a fix for parameter and result name generation
|
4 years ago |
|
ActorComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AnimationData.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AssetData.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AssetId.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AssetInfo.names
|
A few more updtes and a fallback category for items in the Other field
|
4 years ago |
|
AtomToolsDocumentSystemSettings.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AuthenticationTokens.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AxisType.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
AzFramework__SurfaceData__SurfacePoint.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
BlastActorData.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
BlendShapeAnimationData.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
BlendShapeData.names
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Categorized most nodes and improved names
|
4 years ago |
|
BlendShapeDataFace.names
|
Categorized most nodes and improved names
|
4 years ago |
|
BoxShapeConfig.names
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Categorized most nodes and improved names
|
4 years ago |
|
CameraComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
CapsuleShapeConfig.names
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Categorized most nodes and improved names
|
4 years ago |
|
ClientAuthAWSCredentials.names
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Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
CollisionEvent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
CollisionGroup.names
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Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ComponentId.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ConstantGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ConstantGradientConfig.names
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Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
Contact.names
|
Categorized most nodes and improved names
|
4 years ago |
|
CryRange.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
CylinderShapeConfig.names
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Categorized most nodes and improved names
|
4 years ago |
|
DiskShapeConfig.names
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Categorized most nodes and improved names
|
4 years ago |
|
DisplaySettingsState.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
DitherGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
DitherGradientConfig.names
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Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
EditorActorComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
EditorCameraComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
EditorLayerComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
EditorMaterialComponentSlot.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
EditorSequenceComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
EditorSimpleMotionComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
EditorTransformBus.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
Entity.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
EntityComponentIdPair.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
EntityEntity_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
EntityTransform.names
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Categorized most nodes and improved names
|
4 years ago |
|
EntityType.names
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Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ExecutionStateInterpretedPerActivation.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ExecutionStateInterpretedPerActivationOnGraphStart.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ExecutionStateInterpretedPure.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ExecutionStateInterpretedPureOnGraphStart.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ExecutionStateInterpretedSingleton.names
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Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ExportProduct.names
|
Categorized most nodes and improved names
|
4 years ago |
|
ExportProductList.names
|
Categorized most nodes and improved names
|
4 years ago |
|
ExposureControlConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
GameplayNotificationId.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
GradientSampleParams.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
GradientSampler.names
|
Categorized most nodes and improved names
|
4 years ago |
|
GradientSurfaceDataComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
GradientSurfaceDataConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
GradientTransformComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
GradientTransformConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
GraphModelSlotId.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
IAnimationData.names
|
Categorized most nodes and improved names
|
4 years ago |
|
IBlendShapeAnimationData.names
|
Categorized most nodes and improved names
|
4 years ago |
|
IBlendShapeData.names
|
Categorized most nodes and improved names
|
4 years ago |
|
IGraphObject.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
IMeshData.names
|
Categorized most nodes and improved names
|
4 years ago |
|
ImageGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ImageGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
InputDeviceGamepad.names
|
Updated input node names
|
4 years ago |
|
InputDeviceGestures.names
|
Updated input node names
|
4 years ago |
|
InputDeviceKeyboard.names
|
Updated input node names
|
4 years ago |
|
InputDeviceMotion.names
|
Updated input node names
|
4 years ago |
|
InputDeviceMouse.names
|
Updated input node names
|
4 years ago |
|
InputDeviceTouch.names
|
Updated input node names
|
4 years ago |
|
InputDeviceVirtualKeyboard.names
|
Updated input node names
|
4 years ago |
|
InputEventNotificationId.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
InvertGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
InvertGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
LevelsGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
LevelsGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
LightConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
LightingPreset.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
LmbrCentral__QuadShapeConfig.names
|
Categorized most nodes and improved names
|
4 years ago |
|
MaterialAssignment.names
|
More updates and a fix for parameter and result name generation
|
4 years ago |
|
MaterialAssignmentId.names
|
More updates and a fix for parameter and result name generation
|
4 years ago |
|
MaterialComponentConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MaterialData.names
|
Restored Rendering category
|
4 years ago |
|
Math.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathAABB_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathColor_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathCrc32_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathMatrix3x3_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathMatrix4x4_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathOBB_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathPlane_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathQuaternion_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathRandom_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathTransform_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathUtils.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathVector2_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathVector3_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MathVector4_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
Math_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
Matrix3x4.names
|
Disambiguate setters and getters with the same name + updates to fix duplicates
|
4 years ago |
|
MeshData.names
|
Categorized most nodes and improved names
|
4 years ago |
|
MeshVertexBitangentData.names
|
Categorized most nodes and improved names
|
4 years ago |
|
MeshVertexColorData.names
|
Categorized most nodes and improved names
|
4 years ago |
|
MeshVertexTangentData.names
|
Categorized most nodes and improved names
|
4 years ago |
|
MeshVertexUVData.names
|
Categorized most nodes and improved names
|
4 years ago |
|
MixedGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MixedGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MixedGradientLayer.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ModelPreset.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
MotionEvent.names
|
A few more updtes and a fallback category for items in the Other field
|
4 years ago |
|
MultiplayerSystemComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
Name.names
|
Categorized most nodes and improved names
|
4 years ago |
|
NetBindComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
NodeIndex.names
|
Categorized most nodes and improved names
|
4 years ago |
|
OutputDeviceTransformType.names
|
Categorized most nodes and improved names
|
4 years ago |
|
PerlinGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
PerlinGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
PhysicsScene.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
PhysicsSystemInterface.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
Platform.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
PolygonPrism.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
PositionSplineQueryResult.names
|
Categorized most nodes and improved names
|
4 years ago |
|
PosterizeGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
PosterizeGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
PropertyTreeEditor.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
PythonBehaviorInfo.names
|
Categorized most nodes and improved names
|
4 years ago |
|
RandomGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
RandomGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
RandomTimedSpawnerComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
RaySplineQueryResult.names
|
Categorized most nodes and improved names
|
4 years ago |
|
ReferenceGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ReferenceGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ReferenceShapeConfig.names
|
Disambiguate setters and getters with the same name + updates to fix duplicates
|
4 years ago |
|
Render__DisplayMapperOperationType.names
|
Categorized most nodes and improved names
|
4 years ago |
|
Render__ShadowmapSize.names
|
Categorized most nodes and improved names
|
4 years ago |
|
RuntimeData.names
|
Categorized most nodes and improved names
|
4 years ago |
|
Scene.names
|
Categorized most nodes and improved names
|
4 years ago |
|
SceneGraphName.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SceneManifest.names
|
Categorized most nodes and improved names
|
4 years ago |
|
SceneQueries.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ScriptTimePoint.names
|
Categorized most nodes and improved names
|
4 years ago |
|
SearchFilter.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SequenceComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SettingsRegistryInterface.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ShaderCollectionItem.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ShaderOptionGroup.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ShaderSemantic.names
|
Few category fixes
|
4 years ago |
|
ShaderVariantId.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ShaderVariantInfo.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ShaderVariantListSourceData.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ShapeAreaFalloffGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ShapeAreaFalloffGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SimpleAssetReferenceBase.names
|
A few more updtes and a fallback category for items in the Other field
|
4 years ago |
|
SimpleMotionComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SimulatedBody.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SliceInstanceAddress.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SliceInstantiationTicket.names
|
Categorized most nodes and improved names
|
4 years ago |
|
SmoothStep.names
|
Categorized most nodes and improved names
|
4 years ago |
|
SmoothStepGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SmoothStepGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SpawnerConfig.names
|
Few category fixes
|
4 years ago |
|
Specializations.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SphereShapeConfig.names
|
Categorized most nodes and improved names
|
4 years ago |
|
String.names
|
Categorized most nodes and improved names
|
4 years ago |
|
String_VM.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SurfaceAltitudeGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SurfaceAltitudeGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SurfaceMaskGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SurfaceMaskGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SurfaceSlopeGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SurfaceSlopeGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
SurfaceTagWeight.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
TestTupleMethods.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ThresholdGradientComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
ThresholdGradientConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
TickOrder.names
|
Categorized most nodes and improved names
|
4 years ago |
|
TransformComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
TransformConfig.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
TriggerEvent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
TypeExposition.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UVCoords.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiAnchors.names
|
Categorized most nodes and improved names
|
4 years ago |
|
UiFaderComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiImageComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiImageSequenceComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiLayoutCellComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiLayoutColumnComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiLayoutRowComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiOffsets.names
|
More updates and a fix for parameter and result name generation
|
4 years ago |
|
UiPadding.names
|
More updates and a fix for parameter and result name generation
|
4 years ago |
|
UiParticleEmitterComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiScrollBarComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiSliderComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiTextComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiTextInputComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiTooltipDisplayComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UiTransform2dComponent.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
UnitTesting.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |
|
Uuid.names
|
Categorized most nodes and improved names
|
4 years ago |
|
VertexColor.names
|
Categorized most nodes and improved names
|
4 years ago |
|
ViewPaneOptions.names
|
Updated all names files to use 'base' instead of 'key' to avoid validation issues
|
4 years ago |