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o3de/Gems/GraphCanvas/Code/Source/Translation/TranslationAsset.h

157 lines
5.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetJsonSerializer.h>
#include <AzCore/Asset/AssetTypeInfoBus.h>
#include "TranslationSerializer.h"
namespace GraphCanvas
{
// Stores a key/value database of strings that users can query translated
// names from
class TranslationFormat
{
public:
AZ_RTTI(TranslationFormat, "{F51F816E-AEFB-40D4-B3DC-8478364AEB82}");
virtual ~TranslationFormat() = default;
AZStd::unordered_map<AZStd::string, AZStd::string> m_database;
};
// These are individual assets that store portions of the TranslationDatabase
// during load time, the TranslationDatabase will enumerate through all of these
// and build itself up
class TranslationAsset
: public AZ::Data::AssetData
{
public:
AZ_RTTI(TranslationAsset, "{6A1A3B00-3DF2-4297-96BB-3BA067A978E6}", AZ::Data::AssetData);
AZ_CLASS_ALLOCATOR(TranslationAsset, AZ::SystemAllocator, 0);
TranslationAsset(const AZ::Data::AssetId& assetId = AZ::Data::AssetId(), AZ::Data::AssetData::AssetStatus status = AZ::Data::AssetData::AssetStatus::NotLoaded);
~TranslationAsset() = default;
static const char* GetDisplayName() { return "Graph Canvas Translation"; }
static const char* GetGroup() { return "GraphCanvas"; }
static const char* GetFileFilter() { return ".names"; }
static void Reflect(AZ::ReflectContext* context);
TranslationFormat m_translationData;
};
//! TranslationAssetHandler will process JSON based files that provide a mapping from string, string
//! the key will be generated using the JSON file structure, but does have some requirements.
//!
//! Requirements:
//! - Must have a top level array called "entries"
//! - Must provide a "base" element for any entry added
//!
//! Example:
//!
//! {
//! "entries": [
//! {
//! "base": "Globals",
//! "details": {
//! "name": "My Name",
//! "tooltip": "My Tooltip"
//! }
//! ]
//! }
//!
//! The example JSON will produce the following database:
//!
//! [Globals.details.name, "My Name"]
//! [Globals.details.tooltip", "My Tooltip"]
//!
//! Arrays
//! Arrays are supported and will contain an index value encoded into the key, for an array called "somearray" these may look like this:
//! "somearray": [ {
//! "name": "First one"
//! }, {
//! "name": "Second one"
//! } ]
//!
//! Globals.details.somearray.0.name
//! Globals.details.somearray.1.name
//!
//! There is one important aspect however, if an element in an array has a "base" value, the value of this key
//! will replace the index. This is useful when the index and/or ordering of an entry is not relevant or may
//! change.
//!
//! "somearray": [ {
//! "name": "First one"
//! "base": "a_key"
//! }, {
//! "name": "Second one",
//! "base": "b_key"
//! } ]
//!
//! Globals.details.somearray.0.base == "a_key"
//! Globals.details.somearray.0.name == "First one"
//! Globals.details.somearray.1.base == "b_key"
//! Globals.details.somearray.1.name == "Second one"
//!
class TranslationAssetHandler
: public AZ::Data::AssetHandler
, protected AZ::AssetTypeInfoBus::MultiHandler
{
public:
AZ_CLASS_ALLOCATOR(TranslationAssetHandler, AZ::SystemAllocator, 0);
AZ_RTTI(TranslationAssetHandler, "{C161AB3B-86F6-4CB1-9DAE-83F2DE084CF4}", AZ::Data::AssetHandler);
TranslationAssetHandler();
~TranslationAssetHandler() override;
//////////////////////////////////////////////////////////////////////////////////////////////
// AZ::Data::AssetHandler
AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
AZ::Data::AssetHandler::LoadResult LoadAssetData(const AZ::Data::Asset<AZ::Data::AssetData>& asset, AZStd::shared_ptr<AZ::Data::AssetDataStream> stream, const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
void DestroyAsset(AZ::Data::AssetPtr ptr) override;
void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override;
bool CanHandleAsset(const AZ::Data::AssetId& id) const override;
//////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////
// AZ::AssetTypeInfoBus::Handler
AZ::Data::AssetType GetAssetType() const override;
const char* GetAssetTypeDisplayName() const override;
const char* GetGroup() const override;
const char* GetBrowserIcon() const override;
AZ::Uuid GetComponentTypeId() const override;
void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
//////////////////////////////////////////////////////////////////////////////////////////////
void Register();
void Unregister();
private:
AZStd::unique_ptr<TranslationFormatSerializer> m_serializer;
AZStd::unique_ptr<AZ::JsonSerializerSettings> m_serializationSettings;
AZStd::unique_ptr<AZ::JsonDeserializerSettings> m_deserializationSettings;
AZStd::unique_ptr<AZ::JsonSerializerContext> m_jsonSerializationContext;
AZStd::unique_ptr<AZ::JsonDeserializerContext> m_jsonDeserializationContext;
rapidjson::Document::AllocatorType m_jsonAllocator;
};
}