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o3de/Gems/Terrain/Code/Source/TerrainSystem/TerrainSystem.h

182 lines
8.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/containers/fixed_vector.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/std/algorithm.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzCore/std/parallel/shared_mutex.h>
#include <AzCore/std/containers/map.h>
#include <AzCore/Math/Color.h>
#include <AzCore/Math/Aabb.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Jobs/JobManagerBus.h>
#include <AzCore/Jobs/JobFunction.h>
#include <AzFramework/Terrain/TerrainDataRequestBus.h>
#include <TerrainSystem/TerrainSystemBus.h>
namespace Terrain
{
struct TerrainLayerPriorityComparator
{
bool operator()(const AZ::EntityId& layer1id, const AZ::EntityId& layer2id) const;
};
class TerrainSystem
: public AzFramework::Terrain::TerrainDataRequestBus::Handler
, private Terrain::TerrainSystemServiceRequestBus::Handler
, private AZ::TickBus::Handler
{
public:
TerrainSystem();
~TerrainSystem();
///////////////////////////////////////////
// TerrainSystemServiceRequestBus::Handler Impl
void Activate() override;
void Deactivate() override;
void RegisterArea(AZ::EntityId areaId) override;
void UnregisterArea(AZ::EntityId areaId) override;
void RefreshArea(
AZ::EntityId areaId, AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask changeMask) override;
///////////////////////////////////////////
// TerrainDataRequestBus::Handler Impl
AZ::Vector2 GetTerrainHeightQueryResolution() const override;
void SetTerrainHeightQueryResolution(AZ::Vector2 queryResolution) override;
AZ::Aabb GetTerrainAabb() const override;
void SetTerrainAabb(const AZ::Aabb& worldBounds) override;
//! Returns terrains height in meters at location x,y.
//! @terrainExistsPtr: Can be nullptr. If != nullptr then, if there's no terrain at location x,y or location x,y is inside a terrain
//! HOLE then *terrainExistsPtr will become false,
//! otherwise *terrainExistsPtr will become true.
float GetHeight(const AZ::Vector3& position, Sampler sampler = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
float GetHeightFromVector2(const AZ::Vector2& position, Sampler sampler = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
float GetHeightFromFloats(float x, float y, Sampler sampler = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
//! Given an XY coordinate, return the max surface type and weight.
//! @terrainExists: Can be nullptr. If != nullptr then, if there's no terrain at location x,y or location x,y is inside a terrain
//! HOLE then *terrainExistsPtr will be set to false,
//! otherwise *terrainExistsPtr will be set to true.
AzFramework::SurfaceData::SurfaceTagWeight GetMaxSurfaceWeight(
const AZ::Vector3& position, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
AzFramework::SurfaceData::SurfaceTagWeight GetMaxSurfaceWeightFromVector2(
const AZ::Vector2& inPosition, Sampler sampleFilter = Sampler::DEFAULT, bool* terrainExistsPtr = nullptr) const override;
AzFramework::SurfaceData::SurfaceTagWeight GetMaxSurfaceWeightFromFloats(
const float x, const float y, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
void GetSurfaceWeights(
const AZ::Vector3& inPosition,
AzFramework::SurfaceData::SurfaceTagWeightList& outSurfaceWeights,
Sampler sampleFilter = Sampler::DEFAULT,
bool* terrainExistsPtr = nullptr) const override;
void GetSurfaceWeightsFromVector2(
const AZ::Vector2& inPosition,
AzFramework::SurfaceData::SurfaceTagWeightList& outSurfaceWeights,
Sampler sampleFilter = Sampler::DEFAULT,
bool* terrainExistsPtr = nullptr) const override;
void GetSurfaceWeightsFromFloats(
float x,
float y,
AzFramework::SurfaceData::SurfaceTagWeightList& outSurfaceWeights,
Sampler sampleFilter = Sampler::DEFAULT,
bool* terrainExistsPtr = nullptr) const override;
//! Convenience function for low level systems that can't do a reverse lookup from Crc to string. Everyone else should use
//! GetMaxSurfaceWeight or GetMaxSurfaceWeightFromFloats. Not available in the behavior context. Returns nullptr if the position is
//! inside a hole or outside of the terrain boundaries.
const char* GetMaxSurfaceName(
const AZ::Vector3& position, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
//! Returns true if there's a hole at location x,y.
//! Also returns true if there's no terrain data at location x,y.
bool GetIsHole(const AZ::Vector3& position, Sampler sampleFilter = Sampler::BILINEAR) const override;
bool GetIsHoleFromVector2(const AZ::Vector2& position, Sampler sampleFilter = Sampler::BILINEAR) const override;
bool GetIsHoleFromFloats(float x, float y, Sampler sampleFilter = Sampler::BILINEAR) const override;
// Given an XY coordinate, return the surface normal.
//! @terrainExists: Can be nullptr. If != nullptr then, if there's no terrain at location x,y or location x,y is inside a terrain
//! HOLE then *terrainExistsPtr will be set to false,
//! otherwise *terrainExistsPtr will be set to true.
AZ::Vector3 GetNormal(
const AZ::Vector3& position, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
AZ::Vector3 GetNormalFromVector2(
const AZ::Vector2& position, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
AZ::Vector3 GetNormalFromFloats(
float x, float y, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
void GetSurfacePoint(
const AZ::Vector3& inPosition,
AzFramework::SurfaceData::SurfacePoint& outSurfacePoint,
Sampler sampleFilter = Sampler::DEFAULT,
bool* terrainExistsPtr = nullptr) const override;
void GetSurfacePointFromVector2(
const AZ::Vector2& inPosition,
AzFramework::SurfaceData::SurfacePoint& outSurfacePoint,
Sampler sampleFilter = Sampler::DEFAULT,
bool* terrainExistsPtr = nullptr) const override;
void GetSurfacePointFromFloats(
float x,
float y,
AzFramework::SurfaceData::SurfacePoint& outSurfacePoint,
Sampler sampleFilter = Sampler::DEFAULT,
bool* terrainExistsPtr = nullptr) const override;
private:
void ClampPosition(float x, float y, AZ::Vector2& outPosition, AZ::Vector2& normalizedDelta) const;
AZ::EntityId FindBestAreaEntityAtPosition(float x, float y, AZ::Aabb& bounds) const;
void GetOrderedSurfaceWeights(
const float x,
const float y,
Sampler sampler,
AzFramework::SurfaceData::SurfaceTagWeightList& outSurfaceWeights,
bool* terrainExistsPtr) const;
float GetHeightSynchronous(float x, float y, Sampler sampler, bool* terrainExistsPtr) const;
float GetTerrainAreaHeight(float x, float y, bool& terrainExists) const;
AZ::Vector3 GetNormalSynchronous(float x, float y, Sampler sampler, bool* terrainExistsPtr) const;
// AZ::TickBus::Handler overrides ...
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
struct TerrainSystemSettings
{
AZ::Aabb m_worldBounds;
AZ::Vector2 m_heightQueryResolution{ 1.0f };
bool m_systemActive{ false };
};
TerrainSystemSettings m_currentSettings;
TerrainSystemSettings m_requestedSettings;
bool m_terrainSettingsDirty = true;
bool m_terrainHeightDirty = false;
bool m_terrainSurfacesDirty = false;
AZ::Aabb m_dirtyRegion;
// Cached data for each terrain area to use when looking up terrain data.
struct TerrainAreaData
{
AZ::Aabb m_areaBounds{ AZ::Aabb::CreateNull() };
bool m_useGroundPlane{ false };
};
mutable AZStd::shared_mutex m_areaMutex;
AZStd::map<AZ::EntityId, TerrainAreaData, TerrainLayerPriorityComparator> m_registeredAreas;
};
} // namespace Terrain