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o3de/Code/Tools/ProjectManager/Source/Settings.cpp

188 lines
5.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Settings.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/IO/ByteContainerStream.h>
#include <AzCore/Utils/Utils.h>
namespace O3DE::ProjectManager
{
Settings::Settings(bool saveToDisk)
: m_saveToDisk(saveToDisk)
{
m_settingsRegistry = AZ::SettingsRegistry::Get();
AZ_Assert(m_settingsRegistry, "Failed to create Settings");
}
void Settings::Save()
{
AZ::SettingsRegistryMergeUtils::DumperSettings dumperSettings;
dumperSettings.m_prettifyOutput = true;
dumperSettings.m_jsonPointerPrefix = ProjectManagerKeyPrefix;
AZStd::string stringBuffer;
AZ::IO::ByteContainerStream stringStream(&stringBuffer);
if (!AZ::SettingsRegistryMergeUtils::DumpSettingsRegistryToStream(
*m_settingsRegistry, ProjectManagerKeyPrefix, stringStream, dumperSettings))
{
AZ_Warning("ProjectManager", false, "Could not save Project Manager settings to stream");
return;
}
AZ::IO::FixedMaxPath o3deUserPath = AZ::Utils::GetO3deManifestDirectory();
o3deUserPath /= AZ::SettingsRegistryInterface::RegistryFolder;
o3deUserPath /= "ProjectManager.setreg";
[[maybe_unused]] bool saved = false;
constexpr auto configurationMode =
AZ::IO::SystemFile::SF_OPEN_CREATE | AZ::IO::SystemFile::SF_OPEN_CREATE_PATH | AZ::IO::SystemFile::SF_OPEN_WRITE_ONLY;
AZ::IO::SystemFile outputFile;
if (outputFile.Open(o3deUserPath.c_str(), configurationMode))
{
saved = outputFile.Write(stringBuffer.data(), stringBuffer.size()) == stringBuffer.size();
}
AZ_Warning("ProjectManager", saved, "Unable to save Project Manager registry file to path: %s", o3deUserPath.c_str());
}
void Settings::OnSettingsChanged()
{
if (m_saveToDisk)
{
Save();
}
}
bool Settings::Get(QString& result, const QString& settingsKey)
{
bool success = false;
AZStd::string settingsValue;
success = m_settingsRegistry->Get(settingsValue, settingsKey.toStdString().c_str());
result = settingsValue.c_str();
return success;
}
bool Settings::Get(bool& result, const QString& settingsKey)
{
return m_settingsRegistry->Get(result, settingsKey.toStdString().c_str());
}
bool Settings::Set(const QString& settingsKey, const QString& settingsValue)
{
bool success = false;
success = m_settingsRegistry->Set(settingsKey.toStdString().c_str(), settingsValue.toStdString().c_str());
OnSettingsChanged();
return success;
}
bool Settings::Set(const QString& settingsKey, bool settingsValue)
{
bool success = false;
success = m_settingsRegistry->Set(settingsKey.toStdString().c_str(), settingsValue);
OnSettingsChanged();
return success;
}
bool Settings::Remove(const QString& settingsKey)
{
bool success = false;
success = m_settingsRegistry->Remove(settingsKey.toStdString().c_str());
OnSettingsChanged();
return success;
}
bool Settings::Copy(const QString& settingsKeyOrig, const QString& settingsKeyDest, bool removeOrig)
{
bool success = false;
AZStd::string settingsValue;
success = m_settingsRegistry->Get(settingsValue, settingsKeyOrig.toStdString().c_str());
if (success)
{
success = m_settingsRegistry->Set(settingsKeyDest.toStdString().c_str(), settingsValue);
if (success)
{
if (removeOrig)
{
success = m_settingsRegistry->Remove(settingsKeyOrig.toStdString().c_str());
}
OnSettingsChanged();
}
}
return success;
}
QString Settings::GetProjectKey(const ProjectInfo& projectInfo)
{
return QString("%1/Projects/%2/%3").arg(ProjectManagerKeyPrefix, projectInfo.m_id, projectInfo.m_projectName);
}
bool Settings::GetBuiltSuccessfullyPaths(AZStd::set<AZStd::string>& result)
{
return m_settingsRegistry->GetObject<AZStd::set<AZStd::string>>(result, ProjectsBuiltSuccessfullyKey);
}
bool Settings::GetProjectBuiltSuccessfully(bool& result, const ProjectInfo& projectInfo)
{
AZStd::set<AZStd::string> builtPathsResult;
bool success = GetBuiltSuccessfullyPaths(builtPathsResult);
// Check if buildPath is listed as successfully built
AZStd::string projectPath = projectInfo.m_path.toStdString().c_str();
if (builtPathsResult.contains(projectPath))
{
result = true;
}
// No project built statuses known
else
{
result = false;
}
return success;
}
bool Settings::SetProjectBuiltSuccessfully(const ProjectInfo& projectInfo, bool successfullyBuilt)
{
AZStd::set<AZStd::string> builtPathsResult;
bool success = GetBuiltSuccessfullyPaths(builtPathsResult);
AZStd::string projectPath = projectInfo.m_path.toStdString().c_str();
if (successfullyBuilt)
{
//Add successfully built path to set
builtPathsResult.insert(projectPath);
}
else
{
// Remove unsuccessfully built path from set
builtPathsResult.erase(projectPath);
}
success = m_settingsRegistry->SetObject<AZStd::set<AZStd::string>>(ProjectsBuiltSuccessfullyKey, builtPathsResult);
OnSettingsChanged();
return success;
}
} // namespace O3DE::ProjectManager