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o3de/Code/Editor/Util/DynamicArray2D.h
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Artur K 96a5f06ca3 Legacy cleanup, part 2 (#3659)
* Legacy cleanup, part 2

There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix windows build

Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-08-30 14:40:02 -06:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Interface of the class CDynamicArray.
#ifndef CRYINCLUDE_EDITOR_UTIL_DYNAMICARRAY2D_H
#define CRYINCLUDE_EDITOR_UTIL_DYNAMICARRAY2D_H
#pragma once
class CDynamicArray2D
{
public:
// constructor
CDynamicArray2D(unsigned int iDimension1, unsigned int iDimension2);
// destructor
virtual ~CDynamicArray2D();
//
void ScaleImage(CDynamicArray2D* pDestination);
float** m_Array; //
private:
unsigned int m_Dimension1; //
unsigned int m_Dimension2; //
};
#endif // CRYINCLUDE_EDITOR_UTIL_DYNAMICARRAY2D_H