Files
o3de/Code/Tools/SerializeContextTools/SliceConverter.h
T
Mike Balfour 96905a26d7 Add support for AP-compliant relative paths (#998)
The method "PrefabLoader::GetRelativePathToProject" has been changed to "PrefabLoader::GenerateRelativePath", and reworked to get a correct relative path.  GetFullPath has also been modified to get correct relative paths too.  This requires an Asset Processor connection - if one isn't available (like during unit tests), the methods have fallback logic to produce project-relative paths.

With this change, SliceConverter can't use SaveTemplate() to save the file any more, because GetFullPath now expects to find an existing path, which doesn't work for not-yet-created files.  Instead, it now has to use the same technique as the Editor and call SaveTemplateToString then save the string out as a file.
2021-05-28 09:57:17 -05:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/IO/Path/Path_fwd.h>
#include <AzCore/JSON/document.h>
#include <AzCore/JSON/stringbuffer.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/std/utils.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/string/string.h>
#include <AzToolsFramework/Prefab/PrefabSystemComponent.h>
#include <Converter.h>
namespace AZ
{
class CommandLine;
class Entity;
class ModuleEntity;
class SerializeContext;
struct Uuid;
namespace SerializeContextTools
{
class Application;
class SliceConverter : public Converter
{
public:
static bool ConvertSliceFiles(Application& application);
private:
static bool ConnectToAssetProcessor();
static void DisconnectFromAssetProcessor();
static bool ConvertSliceFile(AZ::SerializeContext* serializeContext, const AZStd::string& slicePath, bool isDryRun);
static bool ConvertSliceToPrefab(
AZ::SerializeContext* serializeContext, AZ::IO::PathView outputPath, bool isDryRun, AZ::Entity* rootEntity);
static void FixPrefabEntities(AZ::Entity& containerEntity, SliceComponent::EntityList& sliceEntities);
static bool ConvertNestedSlices(
SliceComponent* sliceComponent, AzToolsFramework::Prefab::Instance* sourceInstance,
AZ::SerializeContext* serializeContext, bool isDryRun);
static bool ConvertSliceInstance(
AZ::SliceComponent::SliceInstance& instance, AZ::Data::Asset<AZ::SliceAsset>& sliceAsset,
AzToolsFramework::Prefab::TemplateReference nestedTemplate, AzToolsFramework::Prefab::Instance* topLevelInstance);
static void PrintPrefab(AzToolsFramework::Prefab::TemplateId templateId);
static bool SavePrefab(AZ::IO::PathView outputPath, AzToolsFramework::Prefab::TemplateId templateId);
};
} // namespace SerializeContextTools
} // namespace AZ