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o3de/Gems/Multiplayer/Code/Source/Components/NetworkHierarchyRootCompone...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Console/ILogger.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Components/TransformComponent.h>
#include <Multiplayer/IMultiplayer.h>
#include <Multiplayer/Components/NetBindComponent.h>
#include <Multiplayer/Components/NetworkHierarchyChildComponent.h>
#include <Multiplayer/Components/NetworkHierarchyRootComponent.h>
AZ_CVAR(uint32_t, bg_hierarchyEntityMaxLimit, 16, nullptr, AZ::ConsoleFunctorFlags::Null,
"Maximum allowed size of network entity hierarchies, including top level entity.");
namespace Multiplayer
{
void NetworkHierarchyRootComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<NetworkHierarchyRootComponent, NetworkHierarchyRootComponentBase>()
->Version(1);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<NetworkHierarchyRootComponent>(
"Network Hierarchy Root", "Marks the entity as the root of an entity hierarchy.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Multiplayer")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
;
}
}
NetworkHierarchyRootComponentBase::Reflect(context);
}
void NetworkHierarchyRootComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC_CE("NetworkTransformComponent"));
}
void NetworkHierarchyRootComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("NetworkHierarchyRootComponent"));
}
void NetworkHierarchyRootComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC_CE("NetworkHierarchyChildComponent"));
incompatible.push_back(AZ_CRC_CE("NetworkHierarchyRootComponent"));
}
NetworkHierarchyRootComponent::NetworkHierarchyRootComponent()
: m_childChangedHandler([this](AZ::ChildChangeType type, AZ::EntityId child) { OnChildChanged(type, child); })
, m_parentChangedHandler([this](AZ::EntityId oldParent, AZ::EntityId parent) { OnParentChanged(oldParent, parent); })
{
}
void NetworkHierarchyRootComponent::OnInit()
{
}
void NetworkHierarchyRootComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
m_isHierarchyEnabled = true;
m_hierarchicalEntities.push_back(GetEntity());
NetworkHierarchyRequestBus::Handler::BusConnect(GetEntityId());
if (AzFramework::TransformComponent* transformComponent = GetEntity()->FindComponent<AzFramework::TransformComponent>())
{
transformComponent->BindChildChangedEventHandler(m_childChangedHandler);
transformComponent->BindParentChangedEventHandler(m_parentChangedHandler);
}
}
void NetworkHierarchyRootComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
m_isHierarchyEnabled = false;
if (m_rootEntity)
{
// Tell parent to re-build the hierarchy
if (NetworkHierarchyRootComponent* root = m_rootEntity->FindComponent<NetworkHierarchyRootComponent>())
{
root->RebuildHierarchy();
}
}
else
{
// Notify children that the hierarchy is disbanding
AZStd::vector<AZ::EntityId> allChildren;
AZ::TransformBus::EventResult(allChildren, GetEntityId(), &AZ::TransformBus::Events::GetChildren);
for (const AZ::EntityId& childEntityId : allChildren)
{
if (const AZ::Entity* childEntity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(childEntityId))
{
SetRootForEntity(nullptr, childEntity);
}
}
}
m_childChangedHandler.Disconnect();
m_parentChangedHandler.Disconnect();
NetworkHierarchyRequestBus::Handler::BusDisconnect();
m_hierarchicalEntities.clear();
m_rootEntity = nullptr;
}
bool NetworkHierarchyRootComponent::IsHierarchyEnabled() const
{
return m_isHierarchyEnabled;
}
bool NetworkHierarchyRootComponent::IsHierarchicalRoot() const
{
return GetHierarchyRoot() == InvalidNetEntityId;
}
bool NetworkHierarchyRootComponent::IsHierarchicalChild() const
{
return !IsHierarchicalRoot();
}
AZStd::vector<AZ::Entity*> NetworkHierarchyRootComponent::GetHierarchicalEntities() const
{
return m_hierarchicalEntities;
}
AZ::Entity* NetworkHierarchyRootComponent::GetHierarchicalRoot() const
{
if (m_rootEntity)
{
return m_rootEntity;
}
return GetEntity();
}
void NetworkHierarchyRootComponent::BindNetworkHierarchyChangedEventHandler(NetworkHierarchyChangedEvent::Handler& handler)
{
handler.Connect(m_networkHierarchyChangedEvent);
}
void NetworkHierarchyRootComponent::BindNetworkHierarchyLeaveEventHandler(NetworkHierarchyLeaveEvent::Handler& handler)
{
handler.Connect(m_networkHierarchyLeaveEvent);
}
void NetworkHierarchyRootComponent::OnChildChanged([[maybe_unused]] AZ::ChildChangeType type, [[maybe_unused]] AZ::EntityId child)
{
if (IsHierarchicalRoot())
{
// Parent-child notifications are not reliable enough to avoid duplicate notifications,
// so we will rebuild from scratch to avoid duplicate entries in @m_hierarchicalEntities.
RebuildHierarchy();
}
else if (NetworkHierarchyRootComponent* root = GetHierarchicalRoot()->FindComponent<NetworkHierarchyRootComponent>())
{
root->RebuildHierarchy();
}
}
void NetworkHierarchyRootComponent::OnParentChanged([[maybe_unused]] AZ::EntityId oldParent, AZ::EntityId newParent)
{
// If the parent is part of a hierarchy, it will detect this entity as a new child and rebuild hierarchy.
// Thus, we only need to take care of a case when the parent is not part of a hierarchy,
// in which case, this entity will be a new root of a new hierarchy.
if (AZ::Entity* parentEntity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(newParent))
{
if (parentEntity->FindComponent<NetworkHierarchyRootComponent>() == nullptr &&
parentEntity->FindComponent<NetworkHierarchyChildComponent>() == nullptr)
{
RebuildHierarchy();
}
else
{
m_hierarchicalEntities.clear();
}
}
else
{
// Detached from parent
RebuildHierarchy();
}
}
void NetworkHierarchyRootComponent::RebuildHierarchy()
{
AZStd::vector<AZ::Entity*> previousEntities;
m_hierarchicalEntities.swap(previousEntities);
m_hierarchicalEntities.push_back(GetEntity()); // Add the root.
uint32_t currentEntityCount = aznumeric_cast<uint32_t>(m_hierarchicalEntities.size());
RecursiveAttachHierarchicalEntities(GetEntityId(), currentEntityCount);
bool hierarchyChanged = false;
// Send out join and leave events.
for (AZ::Entity* currentEntity : m_hierarchicalEntities)
{
const auto prevEntityIterator = AZStd::find(previousEntities.begin(), previousEntities.end(), currentEntity);
if (prevEntityIterator != previousEntities.end())
{
// This entity was here before the build of the hierarchy.
previousEntities.erase(prevEntityIterator);
}
else
{
// This is a newly added entity to the network hierarchy.
hierarchyChanged = true;
SetRootForEntity(GetEntity(), currentEntity);
}
}
// These entities were removed since last rebuild.
for (const AZ::Entity* previousEntity : previousEntities)
{
SetRootForEntity(nullptr, previousEntity);
}
if (!previousEntities.empty())
{
hierarchyChanged = true;
}
if (hierarchyChanged)
{
m_networkHierarchyChangedEvent.Signal(GetEntityId());
}
}
void NetworkHierarchyRootComponent::SetRootForEntity(AZ::Entity* root, const AZ::Entity* childEntity)
{
if (auto* hierarchyChildComponent = childEntity->FindComponent<NetworkHierarchyChildComponent>())
{
hierarchyChildComponent->SetTopLevelHierarchyRootEntity(root);
}
else if (auto* hierarchyRootComponent = childEntity->FindComponent<NetworkHierarchyRootComponent>())
{
hierarchyRootComponent->SetTopLevelHierarchyRootEntity(root);
}
}
bool NetworkHierarchyRootComponent::RecursiveAttachHierarchicalEntities(AZ::EntityId underEntity, uint32_t& currentEntityCount)
{
AZStd::vector<AZ::EntityId> allChildren;
AZ::TransformBus::EventResult(allChildren, underEntity, &AZ::TransformBus::Events::GetChildren);
for (const AZ::EntityId& newChildId : allChildren)
{
if (!RecursiveAttachHierarchicalChild(newChildId, currentEntityCount))
{
return false;
}
}
return true;
}
bool NetworkHierarchyRootComponent::RecursiveAttachHierarchicalChild(AZ::EntityId entity, uint32_t& currentEntityCount)
{
if (currentEntityCount >= bg_hierarchyEntityMaxLimit)
{
AZLOG_WARN("Entity %s is trying to build a network hierarchy that is too large. bg_hierarchyEntityMaxLimit is currently set to (%u)",
GetEntity()->GetName().c_str(), static_cast<uint32_t>(bg_hierarchyEntityMaxLimit));
return false;
}
if (AZ::Entity* childEntity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(entity))
{
auto* hierarchyChildComponent = childEntity->FindComponent<NetworkHierarchyChildComponent>();
auto* hierarchyRootComponent = childEntity->FindComponent<NetworkHierarchyRootComponent>();
if ((hierarchyChildComponent && hierarchyChildComponent->IsHierarchyEnabled()) ||
(hierarchyRootComponent && hierarchyRootComponent->IsHierarchyEnabled()))
{
m_hierarchicalEntities.push_back(childEntity);
++currentEntityCount;
if (!RecursiveAttachHierarchicalEntities(entity, currentEntityCount))
{
return false;
}
}
}
return true;
}
void NetworkHierarchyRootComponent::SetTopLevelHierarchyRootEntity(AZ::Entity* hierarchyRoot)
{
m_rootEntity = hierarchyRoot;
if (HasController() && GetNetBindComponent()->GetNetEntityRole() == NetEntityRole::Authority)
{
NetworkHierarchyChildComponentController* controller = static_cast<NetworkHierarchyChildComponentController*>(GetController());
if (hierarchyRoot)
{
const NetEntityId netRootId = GetNetworkEntityManager()->GetNetEntityIdById(hierarchyRoot->GetId());
controller->SetHierarchyRoot(netRootId);
}
else
{
controller->SetHierarchyRoot(InvalidNetEntityId);
}
}
if (m_rootEntity == nullptr)
{
// We lost the parent hierarchical entity, so as a root we need to re-build our own hierarchy.
RebuildHierarchy();
}
}
}