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57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "PhysX_precompiled.h"
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#include <Source/EditorComponentDescriptors.h>
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#include <Source/EditorBallJointComponent.h>
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#include <Source/EditorColliderComponent.h>
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#include <Source/EditorFixedJointComponent.h>
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#include <Source/EditorForceRegionComponent.h>
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#include <Source/EditorHingeJointComponent.h>
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#include <Source/EditorJointComponent.h>
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#include <Source/EditorRigidBodyComponent.h>
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#include <Source/EditorShapeColliderComponent.h>
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#include <Source/PhysXCharacters/Components/EditorCharacterControllerComponent.h>
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#include <Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.h>
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#include <Source/Pipeline/MeshBehavior.h>
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#include <Source/Pipeline/MeshExporter.h>
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#include <Editor/Source/Components/EditorSystemComponent.h>
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namespace PhysX
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{
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AZStd::list<AZ::ComponentDescriptor*> GetEditorDescriptors()
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{
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AZStd::list<AZ::ComponentDescriptor*> descriptors =
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{
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EditorBallJointComponent::CreateDescriptor(),
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EditorCharacterControllerComponent::CreateDescriptor(),
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EditorCharacterGameplayComponent::CreateDescriptor(),
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EditorColliderComponent::CreateDescriptor(),
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EditorFixedJointComponent::CreateDescriptor(),
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EditorForceRegionComponent::CreateDescriptor(),
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EditorHingeJointComponent::CreateDescriptor(),
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EditorJointComponent::CreateDescriptor(),
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EditorRigidBodyComponent::CreateDescriptor(),
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EditorShapeColliderComponent::CreateDescriptor(),
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EditorSystemComponent::CreateDescriptor(),
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Pipeline::MeshBehavior::CreateDescriptor(),
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Pipeline::MeshExporter::CreateDescriptor()
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};
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return descriptors;
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}
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} // namespace PhysX
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