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o3de/Gems/PhysX/Code/Source/BoxColliderComponent.cpp

46 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <PhysX_precompiled.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <Source/BoxColliderComponent.h>
#include <Source/Utils.h>
namespace PhysX
{
void BoxColliderComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<BoxColliderComponent, BaseColliderComponent>()
->Version(1)
;
}
}
// BaseColliderComponent
void BoxColliderComponent::UpdateScaleForShapeConfigs()
{
if (m_shapeConfigList.size() != 1)
{
AZ_Error("PhysX Box Collider Component", false,
"Expected exactly one collider/shape configuration for entity \"%s\".", GetEntity()->GetName().c_str());
return;
}
m_shapeConfigList[0].second->m_scale = Utils::GetTransformScale(GetEntityId());
}
}