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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include <AWSGameLiftServerSystemComponent.h>
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namespace AWSGameLift
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{
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//! Provide the entry point for the gem and register the system component.
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class AWSGameLiftServerModule
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: public AZ::Module
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{
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public:
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AZ_RTTI(AWSGameLiftServerModule, "{898416ca-dc11-4731-87de-afe285aedb04}", AZ::Module);
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AZ_CLASS_ALLOCATOR(AWSGameLiftServerModule, AZ::SystemAllocator, 0);
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AWSGameLiftServerModule()
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: AZ::Module()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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AWSGameLiftServerSystemComponent::CreateDescriptor(),
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});
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList {
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azrtti_typeid<AWSGameLiftServerSystemComponent>(),
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};
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}
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};
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}// namespace AWSGameLift
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AZ_DECLARE_MODULE_CLASS(Gem_AWSGameLift_Servers, AWSGameLift::AWSGameLiftServerModule)
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