1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
78 lines
2.8 KiB
C++
78 lines
2.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Debug/Profiler.h>
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#include <AzCore/Math/MathUtils.h>
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#include <LmbrCentral/Shape/ShapeComponentBus.h>
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#include <GradientSignal/Util.h>
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namespace GradientSignal
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{
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// To keep things behaving consistently between clamped and unbounded uv ranges, we
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// we want our clamped uvs to use a range of [min, max), so we'll actually clamp to
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// [min, max - epsilon]. Since our floating-point numbers are likely in the
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// -16384 to 16384 range, an epsilon of 0.001 will work without rounding to 0.
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static const float uvEpsilon = 0.001f;
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AZ::Vector3 GetUnboundedPointInAabb(const AZ::Vector3& point, const AZ::Aabb& /*bounds*/)
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{
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return point;
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}
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AZ::Vector3 GetClampedPointInAabb(const AZ::Vector3& point, const AZ::Aabb& bounds)
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{
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// We want the clamped sampling states to clamp uvs to the [min, max) range.
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return AZ::Vector3(
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AZ::GetClamp(point.GetX(), bounds.GetMin().GetX(), bounds.GetMax().GetX() - uvEpsilon),
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AZ::GetClamp(point.GetY(), bounds.GetMin().GetY(), bounds.GetMax().GetY() - uvEpsilon),
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AZ::GetClamp(point.GetZ(), bounds.GetMin().GetZ(), bounds.GetMax().GetZ() - uvEpsilon));
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}
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float GetMirror(float value, float min, float max)
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{
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float relativeValue = value - min;
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float range = max - min;
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float rangeX2 = range * 2.0f;
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if (relativeValue < 0.0)
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{
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relativeValue = rangeX2 - fmod(-relativeValue, rangeX2);
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}
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else
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{
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relativeValue = fmod(relativeValue, rangeX2);
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}
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if (relativeValue >= range)
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{
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// Since we want our uv range to stay in the [min, max) range,
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// it means that for mirroring, we want both the "forward" values
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// and the "mirrored" values to be in [0, range). We don't want
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// relativeValue == range, so we shift relativeValue by a small epsilon
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// in the mirrored case.
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relativeValue = rangeX2 - (relativeValue + uvEpsilon);
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}
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return relativeValue + min;
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}
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AZ::Vector3 GetMirroredPointInAabb(const AZ::Vector3& point, const AZ::Aabb& bounds)
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{
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return AZ::Vector3(
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GetMirror(point.GetX(), bounds.GetMin().GetX(), bounds.GetMax().GetX()),
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GetMirror(point.GetY(), bounds.GetMin().GetY(), bounds.GetMax().GetY()),
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GetMirror(point.GetZ(), bounds.GetMin().GetZ(), bounds.GetMax().GetZ()));
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}
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AZ::Vector3 GetRelativePointInAabb(const AZ::Vector3& point, const AZ::Aabb& bounds)
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{
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return point - bounds.GetMin();
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}
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}
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