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o3de/Gems/Visibility/Code/Include/VisAreaComponentBus.h

39 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/VertexContainerInterface.h>
namespace Visibility
{
/// Request bus for the VisAreaComponent.
class VisAreaComponentRequests
{
public:
virtual float GetHeight() = 0;
virtual bool GetDisplayFilled() = 0;
virtual bool GetAffectedBySun() = 0;
virtual float GetViewDistRatio() = 0;
virtual bool GetOceanIsVisible() = 0;
protected:
~VisAreaComponentRequests() = default;
};
/// Type to inherit to implement VisAreaComponentRequests.
using VisAreaComponentRequestBus = AZ::EBus<VisAreaComponentRequests, AZ::ComponentBus>;
} // namespace Visibility