Files
o3de/AutomatedTesting/Gem/PythonTests/EditorPythonBindings/ComponentAssetCommands_test_case.py
T
chiyenteng 7c6c01d5a1 Convert automated tests related to content and unused levels (#7416)
* Convert automated tests related to content/WaterSample level/Physics's Base level

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Fix nits

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Add missing .prefab level file

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Fix nits

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Convert Blast tests

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Convert scripting tests

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Remove useless comments

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Revert Collider_AddColliderComponent change until prefab error message bug fixed

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
2022-02-07 12:11:01 -08:00

133 lines
5.1 KiB
Python
Executable File

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Tests a portion of the Component Property Get/Set Python API while the Editor is running
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.math as math
import azlmbr.asset as asset
# Open a level (any level should work)
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'OpenLevelNoPrompt', 'Base')
def GetSetCompareTest(component, path, assetId):
# Test Get/Set (get old value, set new value, check that new value was set correctly)
oldObj = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentProperty', component, path)
if(oldObj.IsSuccess()):
oldValue = oldObj.GetValue()
oldValueCompared = editor.EditorComponentAPIBus(bus.Broadcast, 'CompareComponentProperty', component, path, oldValue)
editor.EditorComponentAPIBus(bus.Broadcast, 'SetComponentProperty', component, path, assetId)
newObj = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentProperty', component, path)
if(newObj.IsSuccess()):
newValue = newObj.GetValue()
newValueCompared = editor.EditorComponentAPIBus(bus.Broadcast, 'CompareComponentProperty', component, path, newValue)
isOldNewValueSame = editor.EditorComponentAPIBus(bus.Broadcast, 'CompareComponentProperty', component, path, oldValue)
if not(newValue == oldValue) and oldValueCompared and newValueCompared and not isOldNewValueSame:
print("GetSetCompare Test " + path + ": SUCCESS")
else:
print("GetSetCompare Test " + path + ": FAILURE")
# Test Clear (set an invalid AssetId, check that the field was cleared correctly)
editor.EditorComponentAPIBus(bus.Broadcast, 'SetComponentProperty', component, path, asset.AssetId())
clearObj = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentProperty', component, path)
if(clearObj.IsSuccess()):
clearValue = clearObj.GetValue()
clearedValueCompared = editor.EditorComponentAPIBus(bus.Broadcast, 'CompareComponentProperty', component, path, clearValue)
isNewClearedValueSame = editor.EditorComponentAPIBus(bus.Broadcast, 'CompareComponentProperty', component, path, newValue)
if (clearValue == asset.AssetId()) and clearedValueCompared and not isNewClearedValueSame:
print("GetSetCompare Clear " + path + ": SUCCESS")
else:
print("GetSetCompare Clear " + path + ": FAILURE")
def PteTest(pte, path, value):
# Test Get/Set (get old value, set new value, check that new value was set correctly)
oldObj = pte.get_value(path)
if(oldObj.IsSuccess()):
oldValue = oldObj.GetValue()
oldValueCompared = pte.compare_value(path, oldValue)
pte.set_value(path, value)
newObj = pte.get_value(path)
if(newObj.IsSuccess()):
newValue = newObj.GetValue()
newValueCompared = pte.compare_value(path, newValue)
isOldNewValueSame = pte.compare_value(path, oldValue)
if not(newValue == oldValue) and oldValueCompared and newValueCompared and not isOldNewValueSame:
print("PTE Test " + path + ": SUCCESS")
else:
print("PTE Test " + path + ": FAILURE")
# Test Clear (set an invalid AssetId, check that the field was cleared correctly)
pte.set_value(path, asset.AssetId())
clearObj = pte.get_value(path)
if(clearObj.IsSuccess()):
clearValue = clearObj.GetValue()
clearedValueCompared = pte.compare_value(path, clearValue)
isNewClearedValueSame = pte.compare_value(path, newValue)
if (clearValue == asset.AssetId()) and clearedValueCompared and not isNewClearedValueSame:
print("PTE Clear " + path + ": SUCCESS")
else:
print("PTE Clear " + path + ": FAILURE")
# Create new Entity
entityId = editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntity', entity.EntityId())
if (entityId):
print("New entity with no parent created: SUCCESS")
# Get Component Type for Mesh
typeIdsList = editor.EditorComponentAPIBus(bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["Mesh"], entity.EntityType().Game)
componentOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'AddComponentsOfType', entityId, typeIdsList)
if (componentOutcome.IsSuccess()):
print("Mesh component added to entity: SUCCESS")
components = componentOutcome.GetValue()
component = components[0]
hasComponent = editor.EditorComponentAPIBus(bus.Broadcast, 'HasComponentOfType', entityId, typeIdsList[0])
if(hasComponent):
print("Entity has a Mesh component: SUCCESS")
# Get the PTE from the Mesh Component
pteObj = editor.EditorComponentAPIBus(bus.Broadcast, 'BuildComponentPropertyTreeEditor', component)
if(pteObj.IsSuccess()):
pte = pteObj.GetValue()
# Tests for the Asset<> case
testAssetId = asset.AssetCatalogRequestBus(bus.Broadcast, 'GetAssetIdByPath', 'assets/objects/foliage/cedar.azmodel', math.Uuid(), False)
GetSetCompareTest(component, "Controller|Configuration|Mesh Asset", testAssetId)
PteTest(pte, "Controller|Configuration|Mesh Asset", testAssetId)
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'ExitNoPrompt')