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o3de/Gems/Visibility/Code/Source/EditorOccluderAreaComponent...

86 lines
3.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "Visibility_precompiled.h"
#include "EditorOccluderAreaComponentMode.h"
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
namespace Visibility
{
AZ_CLASS_ALLOCATOR_IMPL(EditorOccluderAreaComponentMode, AZ::SystemAllocator, 0)
EditorOccluderAreaComponentMode::EditorOccluderAreaComponentMode(
const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType)
: EditorBaseComponentMode(entityComponentIdPair, componentType)
{
CreateManipulators();
AZ::TransformNotificationBus::Handler::BusConnect(entityComponentIdPair.GetEntityId());
EditorOccluderAreaNotificationBus::Handler::BusConnect(entityComponentIdPair.GetEntityId());
}
EditorOccluderAreaComponentMode::~EditorOccluderAreaComponentMode()
{
EditorOccluderAreaNotificationBus::Handler::BusDisconnect();
AZ::TransformNotificationBus::Handler::BusDisconnect();
m_vertexSelection.Destroy();
}
void EditorOccluderAreaComponentMode::CreateManipulators()
{
using namespace AzToolsFramework;
m_vertexSelection.Create(
AZ::EntityComponentIdPair(GetEntityId(), GetComponentId()), g_mainManipulatorManagerId,
AZStd::make_unique<NullHoverSelection>(),
TranslationManipulators::Dimensions::Three,
ConfigureTranslationManipulatorAppearance3d);
m_vertexSelection.SetVertexPositionsUpdatedCallback([this]()
{
EditorOccluderAreaRequestBus::Event(
GetEntityId(), &EditorOccluderAreaRequests::UpdateOccluderAreaObject);
});
}
void EditorOccluderAreaComponentMode::OnTransformChanged(
const AZ::Transform& /*local*/, const AZ::Transform& world)
{
m_vertexSelection.RefreshSpace(world);
}
void EditorOccluderAreaComponentMode::OnVerticesChangedInspector()
{
m_vertexSelection.RefreshLocal();
}
void EditorOccluderAreaComponentMode::Refresh()
{
// destroy and recreate manipulators when container is modified (vertices are added or removed)
m_vertexSelection.Destroy();
CreateManipulators();
}
AZStd::vector<AzToolsFramework::ActionOverride> EditorOccluderAreaComponentMode::PopulateActionsImpl()
{
return m_vertexSelection.ActionOverrides();
}
bool EditorOccluderAreaComponentMode::HandleMouseInteraction(
const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction)
{
return m_vertexSelection.HandleMouse(mouseInteraction);
}
} // namespace Visibility