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28 lines
1.1 KiB
INI
28 lines
1.1 KiB
INI
-- This file is only loaded when running shadercachegen.exe
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-- and allows you to apply special settings for that process
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r_ShadersAsyncCompiling = 3
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r_ShadersRemoteCompiler = 1
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r_ShadersAllowCompilation = 1
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r_ShadersAsyncActivation = 3
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r_ShadersAsyncMaxThreads = 16
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r_MultiThreaded = 0
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log_Verbosity = 3
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e_profile_level_loading = 0
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r_ShadersUseInstanceLookUpTable = 1
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r_ShadersSubmitRequestline = 0
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-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
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-- to forward the request to the real shader compiler server. Your device is no
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-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
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r_AssetProcessorShaderCompiler=1
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-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
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-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
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r_ShaderCompilerServer=127.0.0.1
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--r_ShaderCompilerPort = 61453
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-- Export .fxb files (pre-parsed cfx/cfi files) when compiling shaders
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r_shadersExport = 1
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