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o3de/shadercachegen.cfg

28 lines
1.1 KiB
INI

-- This file is only loaded when running shadercachegen.exe
-- and allows you to apply special settings for that process
r_ShadersAsyncCompiling = 3
r_ShadersRemoteCompiler = 1
r_ShadersAllowCompilation = 1
r_ShadersAsyncActivation = 3
r_ShadersAsyncMaxThreads = 16
r_MultiThreaded = 0
log_Verbosity = 3
e_profile_level_loading = 0
r_ShadersUseInstanceLookUpTable = 1
r_ShadersSubmitRequestline = 0
-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
-- to forward the request to the real shader compiler server. Your device is no
-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
r_AssetProcessorShaderCompiler=1
-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
r_ShaderCompilerServer=127.0.0.1
--r_ShaderCompilerPort = 61453
-- Export .fxb files (pre-parsed cfx/cfi files) when compiling shaders
r_shadersExport = 1