You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
290 lines
12 KiB
CMake
290 lines
12 KiB
CMake
#
|
|
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
# its licensors.
|
|
#
|
|
# For complete copyright and license terms please see the LICENSE at the root of this
|
|
# distribution (the "License"). All use of this software is governed by the License,
|
|
# or, if provided, by the license below or the license accompanying this file. Do not
|
|
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
#
|
|
|
|
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
|
|
|
|
include(${pal_dir}/LauncherUnified_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
|
|
|
|
ly_add_target(
|
|
NAME Launcher.Static STATIC
|
|
NAMESPACE AZ
|
|
FILES_CMAKE
|
|
launcher_files.cmake
|
|
${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
|
|
PLATFORM_INCLUDE_FILES
|
|
${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
|
|
INCLUDE_DIRECTORIES
|
|
PRIVATE
|
|
.
|
|
${pal_dir}
|
|
BUILD_DEPENDENCIES
|
|
PUBLIC
|
|
AZ::AzCore
|
|
AZ::AzGameFramework
|
|
Legacy::CryCommon
|
|
)
|
|
|
|
ly_add_target(
|
|
NAME Launcher.Game.Static STATIC
|
|
NAMESPACE AZ
|
|
FILES_CMAKE
|
|
launcher_game_files.cmake
|
|
${pal_dir}/launcher_game_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
|
|
INCLUDE_DIRECTORIES
|
|
PRIVATE
|
|
.
|
|
BUILD_DEPENDENCIES
|
|
PRIVATE
|
|
AZ::AzCore
|
|
AZ::AzGameFramework
|
|
Legacy::CryCommon
|
|
)
|
|
|
|
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
|
|
|
|
ly_add_target(
|
|
NAME Launcher.Server.Static STATIC
|
|
NAMESPACE AZ
|
|
FILES_CMAKE
|
|
launcher_server_files.cmake
|
|
INCLUDE_DIRECTORIES
|
|
PRIVATE
|
|
.
|
|
BUILD_DEPENDENCIES
|
|
PRIVATE
|
|
AZ::AzCore
|
|
AZ::AzGameFramework
|
|
Legacy::CryCommon
|
|
)
|
|
|
|
endif()
|
|
|
|
get_property(LY_PROJECTS_TARGET_NAME GLOBAL PROPERTY LY_PROJECTS_TARGET_NAME)
|
|
foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJECTS)
|
|
# Computes the realpath to the project
|
|
# If the project_path is relative, it is evaluated relative to the ${LY_ROOT_FOLDER}
|
|
# Otherwise the the absolute project_path is returned with symlinks resolved
|
|
file(REAL_PATH ${project_path} project_real_path BASE_DIRECTORY ${LY_ROOT_FOLDER})
|
|
if(NOT project_name)
|
|
if(NOT EXISTS ${project_real_path}/project.json)
|
|
message(FATAL_ERROR "The specified project path of ${project_real_path} does not contain a project.json file with a \"project name\" entry in it")
|
|
else()
|
|
# Add the project_name to global LY_PROJECTS_TARGET_NAME property
|
|
file(READ "${project_real_path}/project.json" project_json)
|
|
string(JSON project_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
|
|
if(json_error)
|
|
message(FATAL_ERROR "There is an error reading the \"project_name\" key from the '${project_real_path}/project.json' file: ${json_error}")
|
|
endif()
|
|
message(WARNING "The project located at path ${project_real_path} has a valid \"project name\" of '${project_name}' read from it's project.json file."
|
|
" This indicates that the ${project_real_path}/CMakeLists.txt is not properly appending the \"project name\" "
|
|
"to the LY_PROJECTS_TARGET_NAME global property. Other configuration errors might occur")
|
|
endif()
|
|
endif()
|
|
################################################################################
|
|
# Monolithic game
|
|
################################################################################
|
|
if(LY_MONOLITHIC_GAME)
|
|
|
|
# In the monolithic case, we need to register the gem modules, to do so we will generate a StaticModules.inl
|
|
# file from StaticModules.in
|
|
|
|
get_property(game_gem_dependencies GLOBAL PROPERTY LY_DELAYED_DEPENDENCIES_${project_name}.GameLauncher)
|
|
|
|
unset(extern_module_declarations)
|
|
unset(module_invocations)
|
|
|
|
foreach(game_gem_dependency ${game_gem_dependencies})
|
|
# To match the convention on how gems targets vs gem modules are named, we remove the "Gem::" from prefix
|
|
# and remove the ".Static" from the suffix
|
|
string(REGEX REPLACE "^Gem::" "Gem_" game_gem_dependency ${game_gem_dependency})
|
|
string(REGEX REPLACE "^Project::" "Project_" game_gem_dependency ${game_gem_dependency})
|
|
# Replace "." with "_"
|
|
string(REPLACE "." "_" game_gem_dependency ${game_gem_dependency})
|
|
|
|
string(APPEND extern_module_declarations "extern \"C\" AZ::Module* CreateModuleClass_${game_gem_dependency}();\n")
|
|
string(APPEND module_invocations " modulesOut.push_back(CreateModuleClass_${game_gem_dependency}());\n")
|
|
|
|
endforeach()
|
|
|
|
configure_file(StaticModules.in
|
|
${CMAKE_CURRENT_BINARY_DIR}/${project_name}.GameLauncher/Includes/StaticModules.inl
|
|
)
|
|
|
|
set(game_build_dependencies
|
|
${game_gem_dependencies}
|
|
Legacy::CrySystem
|
|
Legacy::CryFont
|
|
Legacy::Cry3DEngine
|
|
)
|
|
|
|
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
|
|
get_property(server_gem_dependencies GLOBAL PROPERTY LY_DELAYED_DEPENDENCIES_${project_name}.ServerLauncher)
|
|
|
|
unset(extern_module_declarations)
|
|
unset(module_invocations)
|
|
|
|
foreach(server_gem_dependency ${server_gem_dependencies})
|
|
# To match the convention on how gems targets vs gem modules are named, we remove the "Gem::" from prefix
|
|
# and remove the ".Static" from the suffix
|
|
string(REGEX REPLACE "^Gem::" "Gem_" server_gem_dependency ${server_gem_dependency})
|
|
string(REGEX REPLACE "^Project::" "Project_" server_gem_dependency ${server_gem_dependency})
|
|
# Replace "." with "_"
|
|
string(REPLACE "." "_" server_gem_dependency ${server_gem_dependency})
|
|
|
|
string(APPEND extern_module_declarations "extern \"C\" AZ::Module* CreateModuleClass_${server_gem_dependency}();\n")
|
|
string(APPEND module_invocations " modulesOut.push_back(CreateModuleClass_${server_gem_dependency}());\n")
|
|
|
|
endforeach()
|
|
|
|
configure_file(StaticModules.in
|
|
${CMAKE_CURRENT_BINARY_DIR}/${project_name}.ServerLauncher/Includes/StaticModules.inl
|
|
)
|
|
|
|
set(server_build_dependencies
|
|
${game_gem_dependencies}
|
|
Legacy::CrySystem
|
|
Legacy::CryFont
|
|
Legacy::Cry3DEngine
|
|
)
|
|
endif()
|
|
|
|
else()
|
|
|
|
set(game_runtime_dependencies
|
|
Legacy::CrySystem
|
|
Legacy::CryFont
|
|
Legacy::Cry3DEngine
|
|
)
|
|
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED AND NOT LY_MONOLITHIC_GAME) # Only Atom is supported in monolithic builds
|
|
set(server_runtime_dependencies
|
|
Legacy::CryRenderNULL
|
|
)
|
|
endif()
|
|
|
|
endif()
|
|
|
|
################################################################################
|
|
# Game
|
|
################################################################################
|
|
ly_add_target(
|
|
NAME ${project_name}.GameLauncher ${PAL_TRAIT_LAUNCHERUNIFIED_LAUNCHER_TYPE}
|
|
NAMESPACE AZ
|
|
FILES_CMAKE
|
|
launcher_project_files.cmake
|
|
PLATFORM_INCLUDE_FILES
|
|
${pal_dir}/launcher_project_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
|
|
COMPILE_DEFINITIONS
|
|
PRIVATE
|
|
# Adds the name of the project/game
|
|
LY_PROJECT_NAME="${project_name}"
|
|
# Adds the project path supplied to CMake during configuration
|
|
# This is used as a fallback to launch the AssetProcessor
|
|
LY_PROJECT_CMAKE_PATH="${project_path}"
|
|
# Adds the ${project_name}_GameLauncher target as a define so for the Settings Registry to use
|
|
# when loading .setreg file specializations
|
|
# This is needed so that only gems for the project game launcher are loaded
|
|
LY_CMAKE_TARGET="${project_name}_GameLauncher"
|
|
INCLUDE_DIRECTORIES
|
|
PRIVATE
|
|
.
|
|
${CMAKE_CURRENT_BINARY_DIR}/${project_name}.GameLauncher/Includes # required for StaticModules.inl
|
|
BUILD_DEPENDENCIES
|
|
PRIVATE
|
|
AZ::Launcher.Static
|
|
AZ::Launcher.Game.Static
|
|
${game_build_dependencies}
|
|
RUNTIME_DEPENDENCIES
|
|
${game_runtime_dependencies}
|
|
)
|
|
# Needs to be set manually after ly_add_target to prevent the default location overriding it
|
|
set_target_properties(${project_name}.GameLauncher
|
|
PROPERTIES
|
|
FOLDER ${project_name}
|
|
)
|
|
|
|
################################################################################
|
|
# Server
|
|
################################################################################
|
|
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
|
|
|
|
get_property(server_projects GLOBAL PROPERTY LY_LAUNCHER_SERVER_PROJECTS)
|
|
if(${project_name} IN_LIST server_projects)
|
|
|
|
ly_add_target(
|
|
NAME ${project_name}.ServerLauncher APPLICATION
|
|
NAMESPACE AZ
|
|
FILES_CMAKE
|
|
launcher_project_files.cmake
|
|
PLATFORM_INCLUDE_FILES
|
|
${pal_dir}/launcher_project_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
|
|
COMPILE_DEFINITIONS
|
|
PRIVATE
|
|
# Adds the name of the project/game
|
|
LY_PROJECT_NAME="${project_name}"
|
|
# Adds the project path supplied to CMake during configuration
|
|
# This is used as a fallback to launch the AssetProcessor
|
|
LY_PROJECT_CMAKE_PATH="${project_path}"
|
|
# Adds the ${project_name}_ServerLauncher target as a define so for the Settings Registry to use
|
|
# when loading .setreg file specializations
|
|
# This is needed so that only gems for the project server launcher are loaded
|
|
LY_CMAKE_TARGET="${project_name}_ServerLauncher"
|
|
INCLUDE_DIRECTORIES
|
|
PRIVATE
|
|
.
|
|
${CMAKE_CURRENT_BINARY_DIR}/${project_name}.ServerLauncher/Includes # required for StaticModules.inl
|
|
BUILD_DEPENDENCIES
|
|
PRIVATE
|
|
AZ::Launcher.Static
|
|
AZ::Launcher.Server.Static
|
|
${server_build_dependencies}
|
|
RUNTIME_DEPENDENCIES
|
|
${server_runtime_dependencies}
|
|
)
|
|
# Needs to be set manually after ly_add_target to prevent the default location overriding it
|
|
set_target_properties(${project_name}.ServerLauncher
|
|
PROPERTIES
|
|
FOLDER ${project_name}
|
|
)
|
|
endif()
|
|
|
|
endif()
|
|
|
|
endforeach()
|
|
|
|
################################################################################
|
|
# Tests
|
|
################################################################################
|
|
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
|
|
|
|
ly_add_target(
|
|
NAME Launcher.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
|
|
NAMESPACE AZ
|
|
FILES_CMAKE
|
|
launcher_test_files.cmake
|
|
COMPILE_DEFINITIONS
|
|
PRIVATE
|
|
LY_CMAKE_TARGET="Launcher_Tests"
|
|
INCLUDE_DIRECTORIES
|
|
PRIVATE
|
|
.
|
|
${pal_dir}
|
|
BUILD_DEPENDENCIES
|
|
PRIVATE
|
|
AZ::AzTest
|
|
AZ::Launcher.Static
|
|
)
|
|
ly_add_googletest(
|
|
NAME AZ::Launcher.Tests
|
|
)
|
|
|
|
endif()
|
|
|