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o3de/Code/LauncherUnified/CMakeLists.txt

290 lines
12 KiB
CMake

#
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
# its licensors.
#
# For complete copyright and license terms please see the LICENSE at the root of this
# distribution (the "License"). All use of this software is governed by the License,
# or, if provided, by the license below or the license accompanying this file. Do not
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
include(${pal_dir}/LauncherUnified_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
ly_add_target(
NAME Launcher.Static STATIC
NAMESPACE AZ
FILES_CMAKE
launcher_files.cmake
${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
PLATFORM_INCLUDE_FILES
${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
${pal_dir}
BUILD_DEPENDENCIES
PUBLIC
AZ::AzCore
AZ::AzGameFramework
Legacy::CryCommon
)
ly_add_target(
NAME Launcher.Game.Static STATIC
NAMESPACE AZ
FILES_CMAKE
launcher_game_files.cmake
${pal_dir}/launcher_game_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
BUILD_DEPENDENCIES
PRIVATE
AZ::AzCore
AZ::AzGameFramework
Legacy::CryCommon
)
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
ly_add_target(
NAME Launcher.Server.Static STATIC
NAMESPACE AZ
FILES_CMAKE
launcher_server_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
BUILD_DEPENDENCIES
PRIVATE
AZ::AzCore
AZ::AzGameFramework
Legacy::CryCommon
)
endif()
get_property(LY_PROJECTS_TARGET_NAME GLOBAL PROPERTY LY_PROJECTS_TARGET_NAME)
foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJECTS)
# Computes the realpath to the project
# If the project_path is relative, it is evaluated relative to the ${LY_ROOT_FOLDER}
# Otherwise the the absolute project_path is returned with symlinks resolved
file(REAL_PATH ${project_path} project_real_path BASE_DIRECTORY ${LY_ROOT_FOLDER})
if(NOT project_name)
if(NOT EXISTS ${project_real_path}/project.json)
message(FATAL_ERROR "The specified project path of ${project_real_path} does not contain a project.json file with a \"project name\" entry in it")
else()
# Add the project_name to global LY_PROJECTS_TARGET_NAME property
file(READ "${project_real_path}/project.json" project_json)
string(JSON project_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
if(json_error)
message(FATAL_ERROR "There is an error reading the \"project_name\" key from the '${project_real_path}/project.json' file: ${json_error}")
endif()
message(WARNING "The project located at path ${project_real_path} has a valid \"project name\" of '${project_name}' read from it's project.json file."
" This indicates that the ${project_real_path}/CMakeLists.txt is not properly appending the \"project name\" "
"to the LY_PROJECTS_TARGET_NAME global property. Other configuration errors might occur")
endif()
endif()
################################################################################
# Monolithic game
################################################################################
if(LY_MONOLITHIC_GAME)
# In the monolithic case, we need to register the gem modules, to do so we will generate a StaticModules.inl
# file from StaticModules.in
get_property(game_gem_dependencies GLOBAL PROPERTY LY_DELAYED_DEPENDENCIES_${project_name}.GameLauncher)
unset(extern_module_declarations)
unset(module_invocations)
foreach(game_gem_dependency ${game_gem_dependencies})
# To match the convention on how gems targets vs gem modules are named, we remove the "Gem::" from prefix
# and remove the ".Static" from the suffix
string(REGEX REPLACE "^Gem::" "Gem_" game_gem_dependency ${game_gem_dependency})
string(REGEX REPLACE "^Project::" "Project_" game_gem_dependency ${game_gem_dependency})
# Replace "." with "_"
string(REPLACE "." "_" game_gem_dependency ${game_gem_dependency})
string(APPEND extern_module_declarations "extern \"C\" AZ::Module* CreateModuleClass_${game_gem_dependency}();\n")
string(APPEND module_invocations " modulesOut.push_back(CreateModuleClass_${game_gem_dependency}());\n")
endforeach()
configure_file(StaticModules.in
${CMAKE_CURRENT_BINARY_DIR}/${project_name}.GameLauncher/Includes/StaticModules.inl
)
set(game_build_dependencies
${game_gem_dependencies}
Legacy::CrySystem
Legacy::CryFont
Legacy::Cry3DEngine
)
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
get_property(server_gem_dependencies GLOBAL PROPERTY LY_DELAYED_DEPENDENCIES_${project_name}.ServerLauncher)
unset(extern_module_declarations)
unset(module_invocations)
foreach(server_gem_dependency ${server_gem_dependencies})
# To match the convention on how gems targets vs gem modules are named, we remove the "Gem::" from prefix
# and remove the ".Static" from the suffix
string(REGEX REPLACE "^Gem::" "Gem_" server_gem_dependency ${server_gem_dependency})
string(REGEX REPLACE "^Project::" "Project_" server_gem_dependency ${server_gem_dependency})
# Replace "." with "_"
string(REPLACE "." "_" server_gem_dependency ${server_gem_dependency})
string(APPEND extern_module_declarations "extern \"C\" AZ::Module* CreateModuleClass_${server_gem_dependency}();\n")
string(APPEND module_invocations " modulesOut.push_back(CreateModuleClass_${server_gem_dependency}());\n")
endforeach()
configure_file(StaticModules.in
${CMAKE_CURRENT_BINARY_DIR}/${project_name}.ServerLauncher/Includes/StaticModules.inl
)
set(server_build_dependencies
${game_gem_dependencies}
Legacy::CrySystem
Legacy::CryFont
Legacy::Cry3DEngine
)
endif()
else()
set(game_runtime_dependencies
Legacy::CrySystem
Legacy::CryFont
Legacy::Cry3DEngine
)
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED AND NOT LY_MONOLITHIC_GAME) # Only Atom is supported in monolithic builds
set(server_runtime_dependencies
Legacy::CryRenderNULL
)
endif()
endif()
################################################################################
# Game
################################################################################
ly_add_target(
NAME ${project_name}.GameLauncher ${PAL_TRAIT_LAUNCHERUNIFIED_LAUNCHER_TYPE}
NAMESPACE AZ
FILES_CMAKE
launcher_project_files.cmake
PLATFORM_INCLUDE_FILES
${pal_dir}/launcher_project_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
COMPILE_DEFINITIONS
PRIVATE
# Adds the name of the project/game
LY_PROJECT_NAME="${project_name}"
# Adds the project path supplied to CMake during configuration
# This is used as a fallback to launch the AssetProcessor
LY_PROJECT_CMAKE_PATH="${project_path}"
# Adds the ${project_name}_GameLauncher target as a define so for the Settings Registry to use
# when loading .setreg file specializations
# This is needed so that only gems for the project game launcher are loaded
LY_CMAKE_TARGET="${project_name}_GameLauncher"
INCLUDE_DIRECTORIES
PRIVATE
.
${CMAKE_CURRENT_BINARY_DIR}/${project_name}.GameLauncher/Includes # required for StaticModules.inl
BUILD_DEPENDENCIES
PRIVATE
AZ::Launcher.Static
AZ::Launcher.Game.Static
${game_build_dependencies}
RUNTIME_DEPENDENCIES
${game_runtime_dependencies}
)
# Needs to be set manually after ly_add_target to prevent the default location overriding it
set_target_properties(${project_name}.GameLauncher
PROPERTIES
FOLDER ${project_name}
)
################################################################################
# Server
################################################################################
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
get_property(server_projects GLOBAL PROPERTY LY_LAUNCHER_SERVER_PROJECTS)
if(${project_name} IN_LIST server_projects)
ly_add_target(
NAME ${project_name}.ServerLauncher APPLICATION
NAMESPACE AZ
FILES_CMAKE
launcher_project_files.cmake
PLATFORM_INCLUDE_FILES
${pal_dir}/launcher_project_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
COMPILE_DEFINITIONS
PRIVATE
# Adds the name of the project/game
LY_PROJECT_NAME="${project_name}"
# Adds the project path supplied to CMake during configuration
# This is used as a fallback to launch the AssetProcessor
LY_PROJECT_CMAKE_PATH="${project_path}"
# Adds the ${project_name}_ServerLauncher target as a define so for the Settings Registry to use
# when loading .setreg file specializations
# This is needed so that only gems for the project server launcher are loaded
LY_CMAKE_TARGET="${project_name}_ServerLauncher"
INCLUDE_DIRECTORIES
PRIVATE
.
${CMAKE_CURRENT_BINARY_DIR}/${project_name}.ServerLauncher/Includes # required for StaticModules.inl
BUILD_DEPENDENCIES
PRIVATE
AZ::Launcher.Static
AZ::Launcher.Server.Static
${server_build_dependencies}
RUNTIME_DEPENDENCIES
${server_runtime_dependencies}
)
# Needs to be set manually after ly_add_target to prevent the default location overriding it
set_target_properties(${project_name}.ServerLauncher
PROPERTIES
FOLDER ${project_name}
)
endif()
endif()
endforeach()
################################################################################
# Tests
################################################################################
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_target(
NAME Launcher.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
NAMESPACE AZ
FILES_CMAKE
launcher_test_files.cmake
COMPILE_DEFINITIONS
PRIVATE
LY_CMAKE_TARGET="Launcher_Tests"
INCLUDE_DIRECTORIES
PRIVATE
.
${pal_dir}
BUILD_DEPENDENCIES
PRIVATE
AZ::AzTest
AZ::Launcher.Static
)
ly_add_googletest(
NAME AZ::Launcher.Tests
)
endif()