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o3de/Gems/ScriptCanvas/Code/Editor/Utilities/CommonSettingsConfiguration...

41 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include "CommonSettingsConfigurations.h"
#include <AzCore/IO/FileIO.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
namespace ScriptCanvasEditor
{
AZStd::string GetEditingGameDataFolder()
{
const char* resultValue = nullptr;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(resultValue, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetAbsoluteDevGameFolderPath);
if (!resultValue)
{
if (AZ::IO::FileIOBase::GetInstance())
{
resultValue = AZ::IO::FileIOBase::GetInstance()->GetAlias("@devassets@");
}
}
if (!resultValue)
{
resultValue = ".";
}
return resultValue;
}
}