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o3de/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasBoolDataInterfa...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <GraphCanvas/Components/NodePropertyDisplay/BooleanDataInterface.h>
#include "ScriptCanvasDataInterface.h"
namespace ScriptCanvasEditor
{
class ScriptCanvasBoolDataInterface
: public ScriptCanvasDataInterface<GraphCanvas::BooleanDataInterface>
{
public:
AZ_CLASS_ALLOCATOR(ScriptCanvasBoolDataInterface, AZ::SystemAllocator, 0);
ScriptCanvasBoolDataInterface(const AZ::EntityId& nodeId, const ScriptCanvas::SlotId& slotId)
: ScriptCanvasDataInterface(nodeId, slotId)
{
}
~ScriptCanvasBoolDataInterface() = default;
// BooleanDataInterface
bool GetBool() const override
{
const ScriptCanvas::Datum* object = GetSlotObject();
if (object)
{
const bool* retVal = object->GetAs<bool>();
if (retVal)
{
return (*retVal);
}
}
return false;
}
void SetBool(bool enabled) override
{
ScriptCanvas::ModifiableDatumView datumView;
ModifySlotObject(datumView);
if (datumView.IsValid())
{
datumView.SetAs(enabled);
PostUndoPoint();
PropertyGridRequestBus::Broadcast(&PropertyGridRequests::RefreshPropertyGrid);
}
}
};
}