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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Serialization/EditContext.h>
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namespace ProjectSettingsTool
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{
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class BaseSettings
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{
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public:
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AZ_TYPE_INFO(BaseSettings, "{3202E013-46EC-4E97-989A-84934CA15C59}");
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AZ_CLASS_ALLOCATOR(BaseSettings, AZ::SystemAllocator, 0);
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BaseSettings()
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: m_projectName("")
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, m_productName("")
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, m_executableName("")
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, m_projectPath("")
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, m_sysDllGame("")
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, m_projectOutputFolder("")
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, m_codeFolder("")
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{}
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static void Reflect(AZ::ReflectContext* context);
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AZStd::string m_projectName;
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AZStd::string m_productName;
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AZStd::string m_executableName;
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AZStd::string m_projectPath;
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AZStd::string m_sysDllGame;
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AZStd::string m_projectOutputFolder;
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AZStd::string m_codeFolder;
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};
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} // namespace ProjectSettingsTool
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