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o3de/Code/Sandbox/Plugins/FFMPEGPlugin/FFMPEGPlugin.h

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1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
////////////////////////////////// CRYTEK ////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2011.
// -------------------------------------------------------------------------
// File Name : FFMPEGPlugin.h
// Author : Jaewon Jung
// Time of creation : 8/10/2011 16:33
// Compilers : VS2008
// Description :
// -------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_FFMPEGPLUGIN_FFMPEGPLUGIN_H
#define CRYINCLUDE_FFMPEGPLUGIN_FFMPEGPLUGIN_H
#include <Include/IPlugin.h>
#define COMMAND_MODULE "plugin"
#define COMMAND_NAME "ffmpeg_encode"
class CFFMPEGPlugin
: public IPlugin
{
public:
void Release();
void ShowAbout();
const char* GetPluginGUID();
DWORD GetPluginVersion();
const char* GetPluginName();
bool CanExitNow();
static QString GetFFMPEGExectablePath();
static bool RuntimeTest();
static void RegisterTheCommand();
void OnEditorNotify(EEditorNotifyEvent aEventId);
};
#endif // CRYINCLUDE_FFMPEGPLUGIN_FFMPEGPLUGIN_H