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o3de/Code/Sandbox/Editor/Include/ObjectEvent.h

52 lines
2.4 KiB
C

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_INCLUDE_OBJECTEVENT_H
#define CRYINCLUDE_EDITOR_INCLUDE_OBJECTEVENT_H
#pragma once
//! Standart objects types.
enum ObjectType
{
OBJTYPE_DUMMY = 1 << 20,
OBJTYPE_AZENTITY = 1 << 21,
};
//////////////////////////////////////////////////////////////////////////
//! Events that objects may want to handle.
//! Passed to OnEvent method of CBaseObject.
enum ObjectEvent
{
EVENT_INGAME = 1, //!< Signals that editor is switching into the game mode.
EVENT_OUTOFGAME, //!< Signals that editor is switching out of the game mode.
EVENT_REFRESH, //!< Signals that editor is refreshing level.
EVENT_DBLCLICK, //!< Signals that object have been double clicked.
EVENT_KEEP_HEIGHT, //!< Signals that object must preserve its height over changed terrain.
EVENT_RELOAD_ENTITY,//!< Signals that entities scripts must be reloaded.
EVENT_RELOAD_GEOM, //!< Signals that all possible geometries should be reloaded.
EVENT_UNLOAD_GEOM, //!< Signals that all possible geometries should be unloaded.
EVENT_MISSION_CHANGE, //!< Signals that mission have been changed.
EVENT_ALIGN_TOGRID, //!< Object should align itself to the grid.
EVENT_PHYSICS_GETSTATE,//!< Signals that entities should accept their physical state from game.
EVENT_PHYSICS_RESETSTATE,//!< Signals that physics state must be reseted on objects.
EVENT_PHYSICS_APPLYSTATE,//!< Signals that the stored physics state must be applied to objects.
EVENT_FREE_GAME_DATA,//!< Object should free game data that its holding.
EVENT_CONFIG_SPEC_CHANGE, //!< Called when config spec changed.
EVENT_HIDE_HELPER, //!< Signals that happens when Helper mode switches to be hidden.
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_OBJECTEVENT_H