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51 lines
1.9 KiB
C
51 lines
1.9 KiB
C
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : This file declares a control which objective is to display
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// multiple assets allowing selection and preview of such things
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// It also handles scrolling and changes in the thumbnail display size
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#ifndef CRYINCLUDE_EDITOR_INCLUDE_IASSETVIEWER_H
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#define CRYINCLUDE_EDITOR_INCLUDE_IASSETVIEWER_H
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#pragma once
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#include "IObservable.h"
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#include "IAssetItemDatabase.h"
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struct IAssetItem;
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struct IAssetItemDatabase;
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// Description:
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// Observer for the asset viewer events
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struct IAssetViewerObserver
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{
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virtual void OnChangeStatusBarInfo(UINT nSelectedItems, UINT nVisibleItems, UINT nTotalItems) {};
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virtual void OnSelectionChanged() {};
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virtual void OnChangedPreviewedAsset(IAssetItem* pAsset) {};
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virtual void OnAssetDblClick(IAssetItem* pAsset) {};
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virtual void OnAssetFilterChanged() {};
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};
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// Description:
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// The asset viewer interface for the asset database plugins to use
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struct IAssetViewer
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{
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DEFINE_OBSERVABLE_PURE_METHODS(IAssetViewerObserver);
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virtual HWND GetRenderWindow() = 0;
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virtual void ApplyFilters(const IAssetItemDatabase::TAssetFieldFiltersMap& rFieldFilters) = 0;
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virtual const IAssetItemDatabase::TAssetFieldFiltersMap& GetCurrentFilters() = 0;
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virtual void ClearFilters() = 0;
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};
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#endif // CRYINCLUDE_EDITOR_INCLUDE_IASSETVIEWER_H
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