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o3de/Code/Sandbox/Editor/AssetEditor/AssetEditorWindow.h

63 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/UserSettings/UserSettings.h>
#include <AzToolsFramework/AssetEditor/AssetEditorBus.h>
#include <QWidget>
#endif
namespace Ui
{
class AssetEditorWindowClass;
}
/**
* Window pane wrapper for the Asset Editor widget.
*/
class AssetEditorWindow
: public QWidget
, AzToolsFramework::AssetEditor::AssetEditorWidgetRequestsBus::Handler
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(AssetEditorWindow, AZ::SystemAllocator, 0);
explicit AssetEditorWindow(QWidget* parent = nullptr);
~AssetEditorWindow() override;
//////////////////////////////////////////////////////////////////////////
// AssetEditorWindow
//////////////////////////////////////////////////////////////////////////
void CreateAsset(const AZ::Data::AssetType& assetType) override;
void OpenAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override;
void OpenAssetById(const AZ::Data::AssetId assetId) override;
void SaveAssetAs(const AZStd::string_view assetPath) override;
static void RegisterViewClass();
static void RegisterViewClass(const AZ::Data::Asset<AZ::Data::AssetData>& asset);
protected Q_SLOTS:
void OnAssetSaveFailed(const AZStd::string& error);
void OnAssetOpened(const AZ::Data::Asset<AZ::Data::AssetData>& asset);
protected:
void closeEvent(QCloseEvent* event) override;
private:
QScopedPointer<Ui::AssetEditorWindowClass> m_ui;
};