You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Sandbox/Editor/AssetEditor/AssetEditorRequestsHandler.h

40 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Serialization/SerializeContext.h>
#include <AzToolsFramework/AssetEditor/AssetEditorBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
class AssetEditorRequestsHandler
: public AzToolsFramework::AssetEditor::AssetEditorRequestsBus::Handler
, public AzToolsFramework::EditorEvents::Bus::Handler
{
public:
AZ_CLASS_ALLOCATOR(AssetEditorRequestsHandler, AZ::SystemAllocator, 0);
AssetEditorRequestsHandler();
~AssetEditorRequestsHandler() override;
//////////////////////////////////////////////////////////////////////////
// AssetEditorRequests
//////////////////////////////////////////////////////////////////////////
void CreateNewAsset(const AZ::Data::AssetType& assetType) override;
void OpenAssetEditor(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override;
void OpenAssetEditorById(const AZ::Data::AssetId assetId) override;
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::EditorEvents::Bus::Handler
//////////////////////////////////////////////////////////////////////////
void NotifyRegisterViews() override;
};