You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/BarrierInput/Code/Source/BarrierInputMouse.h

106 lines
5.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <BarrierInput/RawInputNotificationBus_Barrier.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzCore/std/parallel/mutex.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace BarrierInput
{
////////////////////////////////////////////////////////////////////////////////////////////////
//! Barrier specific implementation for mouse input devices.
class InputDeviceMouseBarrier : public AzFramework::InputDeviceMouse::Implementation
, public RawInputNotificationBusBarrier::Handler
{
public:
////////////////////////////////////////////////////////////////////////////////////////////
// Allocator
AZ_CLASS_ALLOCATOR(InputDeviceMouseBarrier, AZ::SystemAllocator, 0);
////////////////////////////////////////////////////////////////////////////////////////////
//! Custom factory create function
//! \param[in] inputDevice Reference to the input device being implemented
static Implementation* Create(AzFramework::InputDeviceMouse& inputDevice);
////////////////////////////////////////////////////////////////////////////////////////////
//! Constructor
//! \param[in] inputDevice Reference to the input device being implemented
InputDeviceMouseBarrier(AzFramework::InputDeviceMouse& inputDevice);
////////////////////////////////////////////////////////////////////////////////////////////
//! Destructor
~InputDeviceMouseBarrier() override;
private:
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AzFramework::InputDeviceMouse::Implementation::IsConnected
bool IsConnected() const override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AzFramework::InputDeviceMouse::Implementation::SetSystemCursorState
void SetSystemCursorState(AzFramework::SystemCursorState systemCursorState) override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AzFramework::InputDeviceMouse::Implementation::GetSystemCursorState
AzFramework::SystemCursorState GetSystemCursorState() const override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AzFramework::InputDeviceMouse::Implementation::SetSystemCursorPositionNormalized
void SetSystemCursorPositionNormalized(AZ::Vector2 positionNormalized) override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AzFramework::InputDeviceMouse::Implementation::GetSystemCursorPositionNormalized
AZ::Vector2 GetSystemCursorPositionNormalized() const override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AzFramework::InputDeviceMouse::Implementation::TickInputDevice
void TickInputDevice() override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref RawInputNotificationsBarrier::OnRawMouseButtonDownEvent
void OnRawMouseButtonDownEvent(uint32_t buttonIndex) override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref RawInputNotificationsBarrier::OnRawMouseButtonUpEvent
void OnRawMouseButtonUpEvent(uint32_t buttonIndex) override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref RawInputNotificationsBarrier::OnRawMouseMovementEvent
void OnRawMouseMovementEvent(float movementX, float movementY) override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref RawInputNotificationsBarrier::OnRawMousePositionEvent
void OnRawMousePositionEvent(float positionX, float positionY) override;
////////////////////////////////////////////////////////////////////////////////////////////
//! Thread safe method to queue raw button events to be processed in the main thread update
//! \param[in] buttonIndex The index of the button
//! \param[in] rawButtonState The raw button state
void ThreadSafeQueueRawButtonEvent(uint32_t buttonIndex, bool rawButtonState);
////////////////////////////////////////////////////////////////////////////////////////////
// Variables
AzFramework::SystemCursorState m_systemCursorState;
AZ::Vector2 m_systemCursorPositionNormalized;
RawButtonEventQueueByIdMap m_threadAwareRawButtonEventQueuesById;
AZStd::mutex m_threadAwareRawButtonEventQueuesByIdMutex;
RawMovementEventQueueByIdMap m_threadAwareRawMovementEventQueuesById;
AZStd::mutex m_threadAwareRawMovementEventQueuesByIdMutex;
AZ::Vector2 m_threadAwareSystemCursorPosition;
AZStd::mutex m_threadAwareSystemCursorPositionMutex;
};
} // namespace BarrierInput