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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include <BarrierInputSystemComponent.h>
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namespace BarrierInput
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{
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class BarrierInputModule
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: public AZ::Module
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{
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public:
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AZ_RTTI(BarrierInputModule, "{C338BB3B-EA09-4FC8-AD49-840F8A22837F}", AZ::Module);
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AZ_CLASS_ALLOCATOR(BarrierInputModule, AZ::SystemAllocator, 0);
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BarrierInputModule()
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: AZ::Module()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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BarrierInputSystemComponent::CreateDescriptor(),
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});
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<BarrierInputSystemComponent>(),
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};
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}
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};
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}
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_BarrierInput, BarrierInput::BarrierInputModule)
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