Files
o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/DepthUpsamplePass.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

44 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/ComputePass.h>
namespace AZ
{
namespace Render
{
// Compute shader that upsamples an input image from half res to full res using depth buffers
class DepthUpsamplePass final
: public RPI::ComputePass
{
AZ_RPI_PASS(DepthUpsamplePass);
public:
AZ_RTTI(AZ::Render::DepthUpsamplePass, "{CE22C02E-7F6C-4C70-845C-839A8B51479E}", AZ::RPI::ComputePass);
AZ_CLASS_ALLOCATOR(DepthUpsamplePass, SystemAllocator, 0);
virtual ~DepthUpsamplePass() = default;
//! Create function registered with the pass system (see PassSystem::AddPassCreator)
static RPI::Ptr<DepthUpsamplePass> Create(const RPI::PassDescriptor& descriptor);
protected:
// Behavior functions override...
void FrameBeginInternal(FramePrepareParams params) override;
private:
DepthUpsamplePass(const RPI::PassDescriptor& descriptor);
// SRG binding indices...
AZ::RHI::ShaderInputNameIndex m_constantsIndex = "m_constants";
};
} // namespace Render
} // namespace AZ