Files
o3de/Code/Editor/Plugin.h
T
Artur K 45b2336dce Legacy cleanup (#3383)
* WIP - small legacy cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More cleanups + build fixes

Use AZstd instead of std types in a few places.
Remove m_nameTable.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Legacy code cleanups

Remove unused methods using legacy functionality

* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.

Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h

Things to consider:
* Remove GetMemoryUsage & friends.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review suggestions

IMovieSystem.h - remove unused includes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Move unreachable code to `#if 0` block

This is hopefully temporary measure until the original functionality is
re-implemented

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix bad merge I messed up.

Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update Code/Framework/AzCore/AzCore/std/string/string_view.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* implement review suggestion

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* following review, using LYSHINE_ATOM_TODO to guard

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove commented out include

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* EditorViewportWidget.cpp: Convert commented out code to  guarded one

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-08-25 15:04:38 -06:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#ifndef CRYINCLUDE_EDITOR_PLUGIN_H
#define CRYINCLUDE_EDITOR_PLUGIN_H
#include "Include/IEditorClassFactory.h"
#include "Util/GuidUtil.h"
#include <map>
//! Derive from this class to decrease the amount of work for creating a new class description
//! Provides standard reference counter implementation for IUnknown
class CRefCountClassDesc
: public IClassDesc
{
public:
virtual ~CRefCountClassDesc() { }
HRESULT STDMETHODCALLTYPE QueryInterface([[maybe_unused]] const IID& riid, [[maybe_unused]] void** ppvObj)
{
return E_NOINTERFACE;
}
ULONG STDMETHODCALLTYPE AddRef()
{
++m_nRefCount;
return m_nRefCount;
}
ULONG STDMETHODCALLTYPE Release()
{
int refs = m_nRefCount;
if (--m_nRefCount <= 0)
{
delete this;
}
return refs;
}
private:
int m_nRefCount;
};
// Use this for debugging unregistration problems.
//#define DEBUG_CLASS_NAME_REGISTRATION
//! Class factory is a common repository of all registered plugin classes,
//! Classes here can found by their class ID or all classes of given system class retrieved
class CRYEDIT_API CClassFactory
: public IEditorClassFactory
{
public:
CClassFactory();
~CClassFactory();
//! Access class factory singleton.
static CClassFactory* Instance();
//! Register a new class to the factory
void RegisterClass(IClassDesc* pClassDesc);
//! Find class in the factory by class name
IClassDesc* FindClass(const char* className) const;
//! Find class in the factory by class ID
IClassDesc* FindClass(const GUID& rClassID) const;
//! Find View Pane Class in the factory by pane title
IViewPaneClass* FindViewPaneClassByTitle(const char* pPaneTitle) const;
void UnregisterClass(const char* pClassName);
void UnregisterClass(const GUID& rClassID);
//! Get classes matching specific requirements ordered alphabetically by name.
void GetClassesBySystemID(ESystemClassID aSystemClassID, std::vector<IClassDesc*>& rOutClasses);
void GetClassesByCategory(const char* pCategory, std::vector<IClassDesc*>& rOutClasses);
private:
void RegisterAutoTypes();
typedef std::map<QString, IClassDesc*> TNameMap;
typedef std::map<GUID, IClassDesc*, guid_less_predicate> TGuidMap;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
TNameMap m_nameToClass;
TGuidMap m_guidToClass;
std::vector<IClassDesc*> m_classes;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
#if defined(DEBUG_CLASS_NAME_REGISTRATION)
// This vector will mirror that of CClassFactory::m_classes.
// When a class description is destroyed without being unregistered first
// (i.e. from within plugins is a common scenario) you will get a crash
// in ~CClassFactory as it's Releasing m_classes.
// When you hit that crash, take the index and look into this vector at
// the class name. That class did not unregister before it was released.
std::vector<string> m_debugClassNames;
#endif // DEBUG_CLASS_NAME_REGISTRATION
static CClassFactory* s_pInstance;
};
//! Auto registration for classes
class CAutoRegisterClassHelper
{
public:
CAutoRegisterClassHelper(IClassDesc* pClassDesc)
{
m_pClassDesc = pClassDesc;
m_pNext = 0;
if (!s_pLast)
{
s_pFirst = this;
}
else
{
s_pLast->m_pNext = this;
}
s_pLast = this;
}
IClassDesc* m_pClassDesc;
CAutoRegisterClassHelper* m_pNext;
static CAutoRegisterClassHelper* s_pFirst;
static CAutoRegisterClassHelper* s_pLast;
};
// Use this define to automatically register a new class description.
#define REGISTER_CLASS_DESC(ClassDesc) \
CAutoRegisterClassHelper g_AutoRegHelper##ClassDesc(new ClassDesc);
#define REGISTER_QT_CLASS_DESC(ClassDesc, name, category) \
CAutoRegisterClassHelper g_AutoRegHelper##ClassDesc(new CQtViewClass<ClassDesc>(name, category));
#define REGISTER_QT_CLASS_DESC_SYSTEM_ID(ClassDesc, name, category, systemid) \
CAutoRegisterClassHelper g_AutoRegHelper##ClassDesc(new CQtViewClass<ClassDesc>(name, category, systemid));
#endif // CRYINCLUDE_EDITOR_PLUGIN_H