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o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvertJob.h

67 lines
2.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <BuilderSettings/ImageProcessingDefines.h>
#include <BuilderSettings/PresetSettings.h>
#include <BuilderSettings/TextureSettings.h>
#include <Atom/ImageProcessing/ImageObject.h>
#include <AzCore/Jobs/Job.h>
namespace ImageProcessingAtom
{
class ImageConvertProcess;
class ImageConvertOutput
{
public:
IImageObjectPtr GetOutputImage() const;
void SetOutputImage(IImageObjectPtr image);
void SetReady(bool ready);
bool IsReady() const;
float GetProgress() const;
void SetProgress(float progress);
void Reset();
private:
IImageObjectPtr m_outputImage;
bool m_outputReady = false;
float m_progress = 0.0f;
};
/**
* The ImagePreviewConvertJob is the multi-thread job to enable ImageConvertProcessing running on job thread for image process
* result preview window. This is used for generate preview result only.
* Note, we don't need this for image builder of asset processor since the job for image builder is managed by the builder system.
*/
class ImagePreviewConvertJob
: public AZ::Job
{
public:
AZ_CLASS_ALLOCATOR(ImagePreviewConvertJob, AZ::ThreadPoolAllocator, 0)
ImagePreviewConvertJob(IImageObjectPtr image, const TextureSettings* textureSetting, const PresetSettings* preset
, const AZStd::string& platformId, ImageConvertOutput* output, bool autoDelete = true
, AZ::JobContext* jobContext = nullptr);
void Process() override;
// Cancel the job itself
void Cancel();
// Whether the job is being canceled or the whole job group is being canceled
bool IsJobCancelled();
private:
static const int m_previewProcessStep = 2;
AZStd::unique_ptr<ImageConvertProcess> m_process;
AZStd::atomic_bool m_isCancelled;
ImageConvertOutput* m_output;
};
}// namespace ImageProcessingAtom