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o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/BuilderSettingManager.h

202 lines
8.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <BuilderSettings/ImageProcessingDefines.h>
#include <BuilderSettings/BuilderSettings.h>
#include <AzCore/base.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/std/containers/set.h>
#include <Atom/ImageProcessing/ImageObject.h>
#include <QDateTime>
#include <QFileSystemWatcher>
#include <QScopedPointer>
class QSettings;
class QString;
namespace AZ
{
template<class T>
class EnvironmentVariable;
class SerializeContext;
}
namespace ImageProcessingAtom
{
/**
* BuilderSettingManager is a singleton which responses to manage preset settings and some global settings for image builder.
* It loads all presets from *.settings file. The settings file need to be loaded before builder or editor starting process any image.
* Preset is a collection of some parameters which used for convert and export image to formats used in runtime. It's used as template to provide
* default settings when process certain type of texture
* When process an image, a texture setting will be loaded (from legacy .exportsettings or new .imagesettings) or
* generated for this image. The texture setting will need to reference to a preset which is used to initialize the texture setting.
* Each preset setting may have different values on different platform, but they are using same uuid.
*/
class BuilderSettingManager
: public QObject // required for using QFileSystemWatcher
{
friend class ImageProcessingTest;
public:
AZ_TYPE_INFO(BuilderSettingManager, "{8E95726D-4E3A-446C-99A6-D02863640EAC}");
AZ_CLASS_ALLOCATOR(BuilderSettingManager, AZ::SystemAllocator, 0);
static BuilderSettingManager* Instance();
// life cycle management:
static void CreateInstance();
static void DestroyInstance();
static void Reflect(AZ::ReflectContext* context);
const PresetSettings* GetPreset(const PresetName& presetName, const PlatformName& platform = "", AZStd::string_view* settingsFilePathOut = nullptr) const;
AZStd::vector<AZStd::string> GetFileMasksForPreset(const PresetName& presetName) const;
const BuilderSettings* GetBuilderSetting(const PlatformName& platform) const;
//! Return A list of platform supported
const PlatformNameList GetPlatformList() const;
//! Return A map of preset settings based on their filemasks.
//! @key filemask string, empty string means no filemask
//! @value set of preset setting names supporting the specified filemask
const AZStd::map<FileMask, AZStd::unordered_set<PresetName>>& GetPresetFilterMap() const;
const AZStd::unordered_set<PresetName>& GetFullPresetList() const;
//! Find preset name based on the preset id.
const PresetName GetPresetNameFromId(const AZ::Uuid& presetId);
//! Load configurations files from both project and gem default config folders
StringOutcome LoadConfig();
//! Load configurations files from a folder which includes builder settings and presets
//! Note: this is only used for unit test. Use LoadConfig() for editor or game launcher
StringOutcome LoadConfigFromFolder(AZStd::string_view configFolder);
//! Reload preset from config folders
void ReloadPreset(const PresetName& presetName);
const AZStd::string& GetAnalysisFingerprint() const;
//! Provides a full path to the adjacent metafile of a given texture/image file.
//! @param imagePath File path string to the texture/image file.
//! @param Output metafilePath File path string to the adjacent texture/image metafile.
void MetafilePathFromImagePath(AZStd::string_view imagePath, AZStd::string& metafilePath);
//! Find a suitable preset a given image file.
//! @param imageFilePath: Filepath string of the image file. The function may load the image from the path for better detection
//! @param image: an optional image object which can be used for preset selection if there is no match based file mask.
//! @return suggested preset name.
PresetName GetSuggestedPreset(AZStd::string_view imageFilePath) const;
//! Get the possible preset config's full file paths
//! This function is only used for setting up image's source dependency if a preset file is missing
//! Otherwise, the preset's file path can be retrieved in GetPreset() function
AZStd::vector<AZStd::string> GetPossiblePresetPaths(const PresetName& presetName) const;
bool IsValidPreset(PresetName presetName) const;
bool DoesSupportPlatform(AZStd::string_view platformId);
static const char* s_environmentVariableName;
static AZ::EnvironmentVariable<BuilderSettingManager*> s_globalInstance;
static AZStd::mutex s_instanceMutex;
static const PlatformName s_defaultPlatform;
// The relative folder where the default image builder configuration files (builder setting, presets) are.
static const char* s_defaultConfigRelativeFolder;
// The relative folder where project's image builder configuration files are
static const char* s_projectConfigRelativeFolder;
// Builder setting file name
static const char* s_builderSettingFileName;
static const char* s_presetFileExtension;
BuilderSettingManager() = default;
private: // functions
AZ_DISABLE_COPY_MOVE(BuilderSettingManager);
// Write image builder setting to the file specified by filepath
StringOutcome WriteSettings(AZStd::string_view filepath);
// Load image builder settings from the file specified by filepath
StringOutcome LoadSettings(AZStd::string_view filepath);
// Load merge image builder settings (project and default)
StringOutcome LoadSettings();
// report warnings for the deprecated properties in image builder setting data
void ReportDeprecatedSettings();
// Clear Builder Settings and any cached maps/lists
void ClearSettings();
// collect file masks
void CollectFileMasksFromPresets();
// Functions to save/load preset from a folder
void SavePresets(AZStd::string_view outputFolder);
void LoadPresets(AZStd::string_view presetFolder);
// Load a preset to m_presets and return true if success
bool LoadPreset(const AZStd::string& filePath);
// handle preset files changes
void OnFileChanged(const QString &path);
void OnFolderChanged(const QString &path);
private: // variables
struct PresetEntry
{
MultiplatformPresetSettings m_multiPreset;
AZStd::string m_presetFilePath; // Can be used for debug output
QDateTime m_lastModifiedTime;
};
// Builder settings for each platform
AZStd::map <PlatformName, BuilderSettings> m_builderSettings;
AZStd::unordered_map<PresetName, PresetEntry> m_presets;
// a list of presets mapped by their file masks.
// @Key file mask, use empty string to indicate all presets without filtering
// @Value set of preset names that matches the file mask
AZStd::map <FileMask, AZStd::unordered_set<PresetName>> m_presetFilterMap;
// A mutex to protect when modifying any map in this manager
mutable AZStd::recursive_mutex m_presetMapLock;
// Default presets for certain file masks
AZStd::map <FileMask, PresetName > m_defaultPresetByFileMask;
// Default preset for none power of two image
PresetName m_defaultPresetNonePOT;
// Default preset for power of two
PresetName m_defaultPreset;
// Default preset for power of two with alpha
PresetName m_defaultPresetAlpha;
// Image builder's version
AZStd::string m_analysisFingerprint;
// default config folder
AZ::IO::FixedMaxPath m_defaultConfigFolder;
// project config folder
AZ::IO::FixedMaxPath m_projectConfigFolder;
// File system watcher to detect preset file changes
QScopedPointer<QFileSystemWatcher> m_fileWatcher;
};
} // namespace ImageProcessingAtom