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Simplified the call back for MaterialTypeSourceData::EnumeratePropertyGroups while also providing more data. Made the Material Inspector join nested property group display names to be like "Layer 1 | Base Color", since the leaf property groups are shown as a flat list in the inspector. Fixed CreateMaterialAssetFromSourceData to include the imported json files in the list of sourceDependencies. This triggers the Material Editor to hot-reload when one of these json files changes. Updated a few places that were still assuming only one level of property group. Updated EditorMaterialComponentInspector to apply the per-property-group material functors, before it was still only applying the top-level onces. Moved some accessor function implementations to the cpp files, per feedback on another already-merged PR. Testing: Made changes to MinimalMultilayerPbr (in AtomSampleViewer) to use nested property groups, and saw the correct behavior in the Material Editor's property inspector. Used MaterialComponent's property inspector to edit a StandardPbr material instance. Confrimed that functors were correctly controlling property visibility by enabling and disabling things like emissive and clear coat. Used MaterialComponent's property inspector to edit a MinimalMultilayerPbr material instance. Saw all the expected groups and properties show up. Confirmed that per-group functors were correctly controlling property visibility. Used MaterialComponent's property inspector to export a material instance and confirmed the .material file included the expected properties. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| MaterialDocument.cpp | 4 years ago | |
| MaterialDocument.h | 4 years ago | |
| MaterialDocumentRequestBus.h | 4 years ago | |