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88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Reflect/Buffer/BufferAsset.h>
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#include <AzCore/Asset/AssetSerializer.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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AZ_TYPE_INFO_SPECIALIZE(RPI::CommonBufferPoolType, "{E3FD19DF-4395-46FD-8092-D27BC73A3688}");
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namespace RPI
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{
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const char* BufferAsset::DisplayName = "BufferAsset";
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const char* BufferAsset::Group = "Buffer";
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const char* BufferAsset::Extension = "azbuffer";
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void BufferAsset::Reflect(ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<BufferAsset>()
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->Version(2)
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->Field("Name", &BufferAsset::m_name)
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->Field("Buffer", &BufferAsset::m_buffer)
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->Field("BufferDescriptor", &BufferAsset::m_bufferDescriptor)
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->Field("BufferViewDescriptor", &BufferAsset::m_bufferViewDescriptor)
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->Field("BufferPoolAsset", &BufferAsset::m_poolAsset)
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->Field("CommonBufferPoolType", &BufferAsset::m_poolType)
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;
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// register enum strings
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serializeContext->Enum<CommonBufferPoolType>()
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->Value("Constant", CommonBufferPoolType::Constant)
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->Value("StaticInputAssembly", CommonBufferPoolType::StaticInputAssembly)
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->Value("DynamicInputAssembly", CommonBufferPoolType::DynamicInputAssembly)
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->Value("ReadBack", CommonBufferPoolType::ReadBack)
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->Value("ReadWrite", CommonBufferPoolType::ReadWrite)
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->Value("ReadOnly", CommonBufferPoolType::ReadOnly)
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->Value("Invalid", CommonBufferPoolType::Invalid)
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;
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}
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}
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AZStd::span<const uint8_t> BufferAsset::GetBuffer() const
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{
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return AZStd::span<const uint8_t>(m_buffer);
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}
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const RHI::BufferDescriptor& BufferAsset::GetBufferDescriptor() const
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{
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return m_bufferDescriptor;
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}
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const RHI::BufferViewDescriptor& BufferAsset::GetBufferViewDescriptor() const
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{
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return m_bufferViewDescriptor;
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}
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void BufferAsset::SetReady()
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{
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m_status = AssetStatus::Ready;
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}
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const Data::Asset<ResourcePoolAsset>& BufferAsset::GetPoolAsset() const
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{
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return m_poolAsset;
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}
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CommonBufferPoolType BufferAsset::GetCommonPoolType() const
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{
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return m_poolType;
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}
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const AZStd::string& BufferAsset::GetName() const
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{
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return m_name;
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}
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} //namespace RPI
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} // namespace AZ
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