56904d1799
* Generic Cleanup Removals: * Unused cvars,member variables and defines * Windows media center edition support routines * CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/ UnloadDLL/ShutdownModuleLibraries Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix CryMessageBox return values in Windows build Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove named selection group and a few smaller unused functionalities Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager export functionality + 2 deprecated functions Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove object legacy freeze/hide support from ObjectManager Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager duplicate name dection, as well as object renaming Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager serialization and selection callbacks Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove a bunch of unused clone related functionality + misc Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - misc removals Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - more removals Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove unused material layers mask support Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More CBaseObject cleanups. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove SubObj functions and IMouseCreateCallback Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused procedural floor management, helper scale and tags. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove more unused methods. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Removals in multiple places. CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass` CObjectArchive removed unused methods/members CObjectManager removed unused `Update` method Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More removals IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/ GetConstructionPlane Unused Cry_Matrix44 template specializations. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * O3DE.exe Project-Centric "Open Editor" fix (#5852) * The O3DE.exe Open Editor button now attempts to open the Editor in the build directory of the project being opened. If their is no Editor within the build directory of the Project, it uses the Editor.exe in the current O3DE.exe executable directory if it exists Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Engine .gitignore now ignores the build directory if placed in the AutomatedTesting project Previously it was just ignoring a `[Bb]uild` directory if it was directly within the engine root. This change matches the behavior of the project templates. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Renamed the ProjectUtils GetEditorDirectory function to GetEditorExecutablePath Added a platform specific implementation for retrieving the path to the Editor executable in the GetEditorExectuablePath function. It first attempts to locate the Editor via checking the project build directory for an Editor executable before falling back to checking the binary directory of the currently running O3DE executable. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Correct the MacOS GetEditorExecutablePath to return the Editor path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Adding missing C++20 std::erase implementations (#5735) There were already implementations for std::erase_if. This adds the counterpart AZStd::erase versions resolves #5734 Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More removals and refactors `ShowMessage` and `CryMessageBox` return void now Simplify code in `CSystem::WarningV` Remove unused `CryGetTicksPerSec` Remove unused WinBase functionality Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for` Remove unused Win32Wrapper routines Remove unused IFunctorBase.h and IEntityObjectListener.h Fix VectorAndArray.cpp compilation Use QMessageBox instead of CryMessageBox in the editor. Remove empty ArchiveVars platform specific files Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix test code. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove an unused function Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject and undo description removals. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * A bunch of removals * Remove IRenderNode * Remove editor's KDTree * Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant ( same functionality in the only available handler is triggered by `OnCryEditorCloseScene`) * Remove CExportManager::AddStatObj/AddMeshes/AddMesh, IExportManager::ExportSingleStatObj * Remove CIconManager/IIconManager::GetObject * Remove CBaseObject::IntersectRayMesh * Remove IIndexedMesh and related structs. * Unused IUndoObject::GetDescription and all derived implementations. * Unused CUndoBaseLibrary/CUndoBaseLibraryManager * Unused Matrix34_tpl typedefs * Legacy Xml classes cleanup Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused `Vec3ToVector3D` helper Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix - remove unused static variable Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
554 lines
15 KiB
C++
554 lines
15 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "CrySystem_precompiled.h"
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#include "System.h"
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#include <time.h>
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#include <IRenderer.h>
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#include <IMovieSystem.h>
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#include <ILog.h>
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#include <AzCore/Debug/StackTracer.h>
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#include <AzCore/IO/SystemFile.h> // for AZ_MAX_PATH_LEN
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#include <AzCore/std/allocator_stack.h>
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#if defined(AZ_RESTRICTED_PLATFORM)
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#undef AZ_RESTRICTED_SECTION
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#define SYSTEMWIN32_CPP_SECTION_1 1
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#define SYSTEMWIN32_CPP_SECTION_2 2
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#define SYSTEMWIN32_CPP_SECTION_3 3
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#endif
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#if defined(LINUX) || defined(APPLE)
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#include <unistd.h>
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#endif
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include "windows.h"
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#include <float.h>
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#include <shellapi.h> // Needed for ShellExecute.
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#include <Psapi.h>
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#include <Aclapi.h>
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#include <shlobj.h>
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#endif
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#include "IDebugCallStack.h"
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#if defined(APPLE) || defined(LINUX)
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#include <pwd.h>
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#endif
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#include "XConsole.h"
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#include "LocalizedStringManager.h"
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#include "XML/XmlUtils.h"
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#if defined(WIN32)
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__pragma(comment(lib, "wininet.lib"))
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__pragma(comment(lib, "Winmm.lib"))
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#endif
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#if defined(APPLE)
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#include <AzFramework/Utils/SystemUtilsApple.h>
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#endif
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// this is the list of modules that can be loaded into the game process
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// Each array element contains 2 strings: the name of the module (case-insensitive)
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// and the name of the group the module belongs to
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//////////////////////////////////////////////////////////////////////////
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const char g_szGroupCore[] = "CryEngine";
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const char* g_szModuleGroups[][2] = {
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{"Editor.exe", g_szGroupCore},
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{"CrySystem.dll", g_szGroupCore}
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};
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#if defined(WIN32)
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#pragma pack(push,1)
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struct PEHeader_DLL
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{
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DWORD signature;
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IMAGE_FILE_HEADER _head;
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IMAGE_OPTIONAL_HEADER opt_head;
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IMAGE_SECTION_HEADER* section_header; // actual number in NumberOfSections
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};
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#pragma pack(pop)
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#endif
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//////////////////////////////////////////////////////////////////////////
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const char* CSystem::GetUserName()
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{
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#if defined(WIN32) || defined(WIN64)
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static const int iNameBufferSize = 1024;
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static char szNameBuffer[iNameBufferSize];
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memset(szNameBuffer, 0, iNameBufferSize);
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DWORD dwSize = iNameBufferSize;
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wchar_t nameW[iNameBufferSize];
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::GetUserNameW(nameW, &dwSize);
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AZStd::to_string(szNameBuffer, iNameBufferSize, { nameW, dwSize });
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return szNameBuffer;
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#else
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#if defined(LINUX)
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static uid_t uid = geteuid ();
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static struct passwd* pw = getpwuid (uid);
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if (pw)
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{
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return (pw->pw_name);
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}
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else
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{
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return NULL;
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}
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#elif defined(APPLE)
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static const int iNameBufferSize = 1024;
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static char szNameBuffer[iNameBufferSize];
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if(SystemUtilsApple::GetUserName(szNameBuffer, iNameBufferSize))
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{
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return szNameBuffer;
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}
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else
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{
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return "";
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}
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#else
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return "";
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#endif
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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int CSystem::GetApplicationInstance()
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{
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#ifdef WIN32
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// tools that declare themselves as in "tool mode" may not access @user@ and may also not lock it
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if (gEnv->IsInToolMode())
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{
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return 0;
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}
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// this code below essentially "locks" an instance of the USER folder to a specific running application
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if (m_iApplicationInstance == -1)
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{
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AZStd::wstring suffix;
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for (int instance = 0;; ++instance)
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{
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suffix = AZStd::wstring::format(L"O3DEApplication(%d)", instance);
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CreateMutexW(NULL, TRUE, suffix.c_str());
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// search for duplicates
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if (GetLastError() != ERROR_ALREADY_EXISTS)
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{
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m_iApplicationInstance = instance;
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break;
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}
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}
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}
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return m_iApplicationInstance;
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#else
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return 0;
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#endif
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}
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int CSystem::GetApplicationLogInstance([[maybe_unused]] const char* logFilePath)
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{
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#if AZ_TRAIT_OS_USE_WINDOWS_MUTEX
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AZStd::wstring suffix;
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int instance = 0;
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for (;; ++instance)
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{
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suffix = AZStd::wstring::format(L"%s(%d)", logFilePath, instance);
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CreateMutexW(NULL, TRUE, suffix.c_str());
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if (GetLastError() != ERROR_ALREADY_EXISTS)
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{
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break;
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}
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}
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return instance;
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#else
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return 0;
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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struct CryDbgModule
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{
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HANDLE heap;
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WIN_HMODULE handle;
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AZStd::string name;
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DWORD dwSize;
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};
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#ifdef WIN32
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//////////////////////////////////////////////////////////////////////////
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const char* GetModuleGroup (const char* szString)
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{
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for (unsigned i = 0; i < sizeof(g_szModuleGroups) / sizeof(g_szModuleGroups[0]); ++i)
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{
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if (azstricmp(szString, g_szModuleGroups[i][0]) == 0)
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{
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return g_szModuleGroups[i][1];
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}
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}
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return "Other";
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}
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#endif
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// Make system error message string
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//////////////////////////////////////////////////////////////////////////
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//! \return pointer to the null terminated error string or 0
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static const char* GetLastSystemErrorMessage()
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{
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#ifdef WIN32
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DWORD dwError = GetLastError();
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static char szBuffer[512]; // function will return pointer to this buffer
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if (dwError)
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{
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LPVOID lpMsgBuf = 0;
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if (FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL,
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GetLastError(),
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPTSTR) &lpMsgBuf,
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0,
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NULL))
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{
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azstrcpy(szBuffer, AZ_ARRAY_SIZE(szBuffer), (char*)lpMsgBuf);
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LocalFree(lpMsgBuf);
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}
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else
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{
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return 0;
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}
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return szBuffer;
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}
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#endif //WIN32
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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void CSystem::FatalError(const char* format, ...)
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{
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// Guard against reentrancy - out of memory fatal errors can become reentrant since logging can try to alloc.
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static bool currentlyReportingError = false;
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if (currentlyReportingError == true)
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{
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return;
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}
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currentlyReportingError = true;
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// format message
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va_list ArgList;
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char szBuffer[MAX_WARNING_LENGTH];
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const char* sPrefix = "";
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azstrcpy(szBuffer, MAX_WARNING_LENGTH, sPrefix);
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va_start(ArgList, format);
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azvsnprintf(szBuffer + strlen(sPrefix), MAX_WARNING_LENGTH - strlen(sPrefix), format, ArgList);
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va_end(ArgList);
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// get system error message before any attempt to write into log
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const char* szSysErrorMessage = GetLastSystemErrorMessage();
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CryLogAlways("=============================================================================");
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CryLogAlways("*ERROR");
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CryLogAlways("=============================================================================");
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// write both messages into log
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CryLogAlways("%s", szBuffer);
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if (szSysErrorMessage)
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{
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CryLogAlways("Last System Error: %s", szSysErrorMessage);
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}
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if (GetUserCallback())
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{
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GetUserCallback()->OnError(szBuffer);
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}
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assert(szBuffer[0] >= ' ');
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// strcpy(szBuffer,szBuffer+1); // remove verbosity tag since it is not supported by ::MessageBox
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AZ::Debug::Platform::OutputToDebugger("CrySystem", szBuffer);
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#ifdef WIN32
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OnFatalError(szBuffer);
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if (!g_cvars.sys_no_crash_dialog)
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{
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AZStd::wstring szBufferW;
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AZStd::to_wstring(szBufferW, szBuffer);
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::MessageBoxW(NULL, szBufferW.c_str(), L"Open 3D Engine Error", MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
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}
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// Dump callstack.
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IDebugCallStack::instance()->FatalError(szBuffer);
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#endif
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// app can not continue
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AZ::Debug::Trace::Break();
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#ifdef _DEBUG
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#if defined(WIN32) || defined(WIN64)
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_flushall();
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// on windows, _exit does all sorts of things which can cause cleanup to fail during a crash, we need to terminate instead.
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TerminateProcess(GetCurrentProcess(), 1);
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#endif
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#if defined(AZ_RESTRICTED_PLATFORM)
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#define AZ_RESTRICTED_SECTION SYSTEMWIN32_CPP_SECTION_2
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#include AZ_RESTRICTED_FILE(SystemWin32_cpp)
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#endif
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#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
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#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
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#else
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_exit(1);
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#endif
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#endif
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}
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void CSystem::ReportBug([[maybe_unused]] const char* format, ...)
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{
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#if defined (WIN32)
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va_list ArgList;
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char szBuffer[MAX_WARNING_LENGTH];
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const char* sPrefix = "";
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azstrcpy(szBuffer, MAX_WARNING_LENGTH, sPrefix);
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va_start(ArgList, format);
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azvsnprintf(szBuffer + strlen(sPrefix), MAX_WARNING_LENGTH - strlen(sPrefix), format, ArgList);
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va_end(ArgList);
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IDebugCallStack::instance()->ReportBug(szBuffer);
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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void CSystem::debug_GetCallStack(const char** pFunctions, int& nCount)
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{
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#if defined(WIN32)
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using namespace AZ::Debug;
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int nMaxCount = nCount;
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StackFrame* frames = (StackFrame*)AZ_ALLOCA(sizeof(StackFrame)*nMaxCount);
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unsigned int numFrames = StackRecorder::Record(frames, nMaxCount, 1);
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SymbolStorage::StackLine* textLines = (SymbolStorage::StackLine*)AZ_ALLOCA(sizeof(SymbolStorage::StackLine)*nMaxCount);
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SymbolStorage::DecodeFrames(frames, numFrames, textLines);
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for (unsigned int i = 0; i < numFrames; i++)
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{
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pFunctions[i] = textLines[i];
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}
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nCount = numFrames;
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#define AZ_RESTRICTED_SECTION_IMPLEMENTED
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#elif defined(AZ_RESTRICTED_PLATFORM)
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#define AZ_RESTRICTED_SECTION SYSTEMWIN32_CPP_SECTION_3
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#include AZ_RESTRICTED_FILE(SystemWin32_cpp)
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#endif
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#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
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#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
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#else
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AZ_UNUSED(pFunctions);
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nCount = 0;
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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void CSystem::debug_LogCallStack(int nMaxFuncs, [[maybe_unused]] int nFlags)
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{
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if (nMaxFuncs > 32)
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{
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nMaxFuncs = 32;
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}
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// Print call stack for each find.
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const char* funcs[32];
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int nCount = nMaxFuncs;
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GetISystem()->debug_GetCallStack(funcs, nCount);
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for (int i = 1; i < nCount; i++) // start from 1 to skip this function.
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{
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CryLogAlways(" %02d) %s", i, funcs[i]);
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}
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}
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#if (defined(WIN32) || defined(WIN64))
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//////////////////////////////////////////////////////////////////////////
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bool CSystem::GetWinGameFolder(char* szMyDocumentsPath, int maxPathSize)
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{
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bool bSucceeded = false;
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// check Vista and later OS first
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HMODULE shell32 = LoadLibraryW(L"Shell32.dll");
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if (shell32)
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{
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typedef long (__stdcall * T_SHGetKnownFolderPath)(REFKNOWNFOLDERID rfid, unsigned long dwFlags, void* hToken, wchar_t** ppszPath);
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T_SHGetKnownFolderPath SHGetKnownFolderPath = (T_SHGetKnownFolderPath)GetProcAddress(shell32, "SHGetKnownFolderPath");
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if (SHGetKnownFolderPath)
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{
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// We must be running Vista or newer
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wchar_t* wMyDocumentsPath;
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HRESULT hr = SHGetKnownFolderPath(FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_DONT_UNEXPAND, NULL, &wMyDocumentsPath);
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bSucceeded = SUCCEEDED(hr);
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if (bSucceeded)
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{
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// Convert from UNICODE to UTF-8
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AZStd::to_string(szMyDocumentsPath, maxPathSize, wMyDocumentsPath);
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CoTaskMemFree(wMyDocumentsPath);
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}
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}
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FreeLibrary(shell32);
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}
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if (!bSucceeded)
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{
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// check pre-vista OS if not succeeded before
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wchar_t wMyDocumentsPath[AZ_MAX_PATH_LEN];
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bSucceeded = SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, NULL, 0, wMyDocumentsPath));
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if (bSucceeded)
|
|
{
|
|
AZStd::to_string(szMyDocumentsPath, maxPathSize, wMyDocumentsPath);
|
|
}
|
|
}
|
|
|
|
return bSucceeded;
|
|
}
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CSystem::DetectGameFolderAccessRights()
|
|
{
|
|
// This code is trying to figure out if the current folder we are now running under have write access.
|
|
// By default assume folder is not writable.
|
|
// If folder is writable game.log is saved there, otherwise it is saved in user documents folder.
|
|
|
|
#if defined(WIN32)
|
|
|
|
DWORD DesiredAccess = FILE_GENERIC_WRITE;
|
|
DWORD GrantedAccess = 0;
|
|
DWORD dwRes = 0;
|
|
PACL pDACL = NULL;
|
|
PSECURITY_DESCRIPTOR pSD = NULL;
|
|
HANDLE hClientToken = 0;
|
|
PRIVILEGE_SET PrivilegeSet;
|
|
DWORD PrivilegeSetLength = sizeof(PrivilegeSet);
|
|
BOOL bAccessStatus = FALSE;
|
|
|
|
// Get a pointer to the existing DACL.
|
|
dwRes = GetNamedSecurityInfoW(L".", SE_FILE_OBJECT,
|
|
DACL_SECURITY_INFORMATION | OWNER_SECURITY_INFORMATION | GROUP_SECURITY_INFORMATION,
|
|
NULL, NULL, &pDACL, NULL, &pSD);
|
|
|
|
if (ERROR_SUCCESS != dwRes)
|
|
{
|
|
//
|
|
assert(0);
|
|
}
|
|
|
|
if (!ImpersonateSelf(SecurityIdentification))
|
|
{
|
|
return;
|
|
}
|
|
if (!OpenThreadToken(GetCurrentThread(), TOKEN_QUERY, TRUE, &hClientToken) && hClientToken != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
GENERIC_MAPPING GenMap;
|
|
GenMap.GenericRead = FILE_GENERIC_READ;
|
|
GenMap.GenericWrite = FILE_GENERIC_WRITE;
|
|
GenMap.GenericExecute = FILE_GENERIC_EXECUTE;
|
|
GenMap.GenericAll = FILE_ALL_ACCESS;
|
|
|
|
MapGenericMask(&DesiredAccess, &GenMap);
|
|
if (!AccessCheck(pSD, hClientToken, DesiredAccess, &GenMap, &PrivilegeSet, &PrivilegeSetLength, &GrantedAccess, &bAccessStatus))
|
|
{
|
|
RevertToSelf();
|
|
CloseHandle(hClientToken);
|
|
return;
|
|
}
|
|
CloseHandle(hClientToken);
|
|
RevertToSelf();
|
|
|
|
if (bAccessStatus)
|
|
{
|
|
m_bGameFolderWritable = true;
|
|
}
|
|
#elif defined(MOBILE)
|
|
char cwd[AZ_MAX_PATH_LEN];
|
|
|
|
if (getcwd(cwd, AZ_MAX_PATH_LEN) != NULL)
|
|
{
|
|
if (0 == access(cwd, W_OK))
|
|
{
|
|
m_bGameFolderWritable = true;
|
|
}
|
|
}
|
|
#endif //WIN32
|
|
}
|
|
|
|
/////////////////////////////////`/////////////////////////////////////////
|
|
void CSystem::EnableFloatExceptions([[maybe_unused]] int type)
|
|
{
|
|
#ifndef _RELEASE
|
|
|
|
#if defined(WIN32)
|
|
|
|
#if defined(WIN32) && !defined(WIN64)
|
|
|
|
// Optimization
|
|
// Enable DAZ/FZ
|
|
// Denormals Are Zeros
|
|
// Flush-to-Zero
|
|
|
|
_controlfp(_DN_FLUSH, _MCW_DN);
|
|
|
|
#endif //#if defined(WIN32) && !defined(WIN64)
|
|
|
|
AZ_PUSH_DISABLE_WARNING(4996, "-Wunknown-warning-option")
|
|
_controlfp(_DN_FLUSH, _MCW_DN);
|
|
|
|
if (type == 0)
|
|
{
|
|
// mask all floating exceptions off.
|
|
_controlfp(_EM_INEXACT | _EM_UNDERFLOW | _EM_OVERFLOW | _EM_INVALID | _EM_DENORMAL | _EM_ZERODIVIDE, _MCW_EM);
|
|
}
|
|
else
|
|
{
|
|
// Clear pending exceptions
|
|
_fpreset();
|
|
|
|
if (type == 1)
|
|
{
|
|
// enable just the most important fp-exceptions.
|
|
_controlfp(_EM_INEXACT | _EM_UNDERFLOW | _EM_OVERFLOW, _MCW_EM); // Enable floating point exceptions.
|
|
}
|
|
|
|
if (type == 2)
|
|
{
|
|
// enable ALL floating point exceptions.
|
|
_controlfp(_EM_INEXACT, _MCW_EM);
|
|
}
|
|
}
|
|
AZ_POP_DISABLE_WARNING
|
|
|
|
#endif //#if defined(WIN32) && !defined(WIN64)
|
|
|
|
#ifdef WIN32
|
|
_mm_setcsr(_mm_getcsr() & ~0x280 | (type > 0 ? 0 : 0x280));
|
|
#endif
|
|
|
|
#endif //_RELEASE
|
|
}
|