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o3de/Code/Framework
Mike Balfour f6fc425a1a
Prefab support for dynamic vegetation (#1374)
* First version of prefab support for dynamic vegetation

* Addressed PR feedback
- Made MockSpawnableEntitiesInterface a proper GMock in AzFramework
- Added Get/SetSpawnableAssetId
- Added lots of comments to better explain things that were asked about in the PR

* Exposed AzFrameworkTestShared on all platforms, not just host platforms
5 years ago
..
AtomCore ATOM-15358 : Culling concurrency checker fails in AtomSampleViewer (merge from 1.0->main) 5 years ago
AzAndroid/java/com/amazon Remove bootstrap.cfg and references to it. 5 years ago
AzAutoGen Update minimum required CMake version to 3.20 (#1253) 5 years ago
AzCore Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262) 5 years ago
AzFramework Merge pull request #1272 from aws-lumberyard-dev/carlito/stabilization/2106 5 years ago
AzGameFramework External Project Build Path Support using SDK Binaries (#690) 5 years ago
AzManipulatorTestFramework Formatting-only change - Update Manipulator and Viewport AzToolsFramework files (#1143) 5 years ago
AzNetworking SPEC-2513 Fixes to enable w4457 5 years ago
AzQtComponents Added toolbar icons, updated viewport header UX (#1240) 5 years ago
AzTest Disable AzTest and AzTestRunner in monolithic builds 5 years ago
AzToolsFramework Update qt versions and add missing dependency 5 years ago
Crcfix Add newlines to the end of all files 5 years ago
GFxFramework Add newlines to the end of all files 5 years ago
GridMate Cherry picking fff7cc0e10. Redcoding parts of old Networking that used Bullet external physics code 5 years ago
Tests Prefab support for dynamic vegetation (#1374) 5 years ago
CMakeLists.txt Add newlines to the end of all files 5 years ago