You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
148 lines
6.6 KiB
C++
148 lines
6.6 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <AzCore/Serialization/SerializeContext.h>
|
|
#include <AzCore/std/smart_ptr/make_shared.h>
|
|
#include <AzCore/std/string/conversions.h>
|
|
#include <AzToolsFramework/Debug/TraceContext.h>
|
|
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinWeightsImporter.h>
|
|
#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
|
|
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
|
|
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
|
|
#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
|
|
#include <SceneAPI/SceneData/GraphData/MeshData.h>
|
|
#include <SceneAPI/SceneData/GraphData/SkinWeightData.h>
|
|
#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
|
|
#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
|
|
|
|
namespace AZ
|
|
{
|
|
namespace SceneAPI
|
|
{
|
|
namespace FbxSceneBuilder
|
|
{
|
|
const AZStd::string AssImpSkinWeightsImporter::s_skinWeightName = "SkinWeight_";
|
|
|
|
AssImpSkinWeightsImporter::AssImpSkinWeightsImporter()
|
|
{
|
|
BindToCall(&AssImpSkinWeightsImporter::ImportSkinWeights);
|
|
BindToCall(&AssImpSkinWeightsImporter::SetupNamedBoneLinks);
|
|
}
|
|
|
|
void AssImpSkinWeightsImporter::Reflect(ReflectContext* context)
|
|
{
|
|
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
|
|
if (serializeContext)
|
|
{
|
|
serializeContext->Class<AssImpSkinWeightsImporter, SceneCore::LoadingComponent>()->Version(3); // LYN-2576
|
|
}
|
|
}
|
|
|
|
Events::ProcessingResult AssImpSkinWeightsImporter::ImportSkinWeights(AssImpSceneNodeAppendedContext& context)
|
|
{
|
|
AZ_TraceContext("Importer", "Skin Weights");
|
|
|
|
const aiNode* currentNode = context.m_sourceNode.GetAssImpNode();
|
|
const aiScene* scene = context.m_sourceScene.GetAssImpScene();
|
|
|
|
if(currentNode->mNumMeshes <= 0)
|
|
{
|
|
return Events::ProcessingResult::Ignored;
|
|
}
|
|
|
|
Events::ProcessingResultCombiner combinedSkinWeightsResult;
|
|
|
|
// Don't create this until a bone with weights is encountered
|
|
Containers::SceneGraph::NodeIndex weightsIndexForMesh;
|
|
AZStd::string skinWeightName;
|
|
AZStd::shared_ptr<SceneData::GraphData::SkinWeightData> skinWeightData;
|
|
|
|
const uint64_t totalVertices = GetVertexCountForAllMeshesOnNode(*currentNode, *scene);
|
|
|
|
int vertexCount = 0;
|
|
for(unsigned nodeMeshIndex = 0; nodeMeshIndex < currentNode->mNumMeshes; ++nodeMeshIndex)
|
|
{
|
|
int sceneMeshIndex = currentNode->mMeshes[nodeMeshIndex];
|
|
const aiMesh* mesh = scene->mMeshes[sceneMeshIndex];
|
|
|
|
for(unsigned b = 0; b < mesh->mNumBones; ++b)
|
|
{
|
|
const aiBone* bone = mesh->mBones[b];
|
|
|
|
if(bone->mNumWeights <= 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!weightsIndexForMesh.IsValid())
|
|
{
|
|
skinWeightName = s_skinWeightName;
|
|
RenamedNodesMap::SanitizeNodeName(skinWeightName, context.m_scene.GetGraph(), context.m_currentGraphPosition);
|
|
|
|
weightsIndexForMesh =
|
|
context.m_scene.GetGraph().AddChild(context.m_currentGraphPosition, skinWeightName.c_str());
|
|
|
|
AZ_Error("SkinWeightsImporter", weightsIndexForMesh.IsValid(), "Failed to create SceneGraph node for attribute.");
|
|
if (!weightsIndexForMesh.IsValid())
|
|
{
|
|
combinedSkinWeightsResult += Events::ProcessingResult::Failure;
|
|
continue;
|
|
}
|
|
skinWeightData = AZStd::make_shared<SceneData::GraphData::SkinWeightData>();
|
|
}
|
|
Pending pending;
|
|
pending.m_bone = bone;
|
|
pending.m_numVertices = totalVertices;
|
|
pending.m_skinWeightData = skinWeightData;
|
|
pending.m_vertOffset = vertexCount;
|
|
m_pendingSkinWeights.push_back(pending);
|
|
}
|
|
vertexCount += mesh->mNumVertices;
|
|
}
|
|
|
|
Events::ProcessingResult skinWeightsResult;
|
|
AssImpSceneAttributeDataPopulatedContext dataPopulated(context, skinWeightData, weightsIndexForMesh, skinWeightName);
|
|
skinWeightsResult = Events::Process(dataPopulated);
|
|
|
|
if (skinWeightsResult != Events::ProcessingResult::Failure)
|
|
{
|
|
skinWeightsResult = AddAttributeDataNodeWithContexts(dataPopulated);
|
|
}
|
|
|
|
combinedSkinWeightsResult += skinWeightsResult;
|
|
|
|
return combinedSkinWeightsResult.GetResult();
|
|
}
|
|
|
|
Events::ProcessingResult AssImpSkinWeightsImporter::SetupNamedBoneLinks(AssImpFinalizeSceneContext& /*context*/)
|
|
{
|
|
AZ_TraceContext("Importer", "Skin Weights");
|
|
|
|
for (auto& it : m_pendingSkinWeights)
|
|
{
|
|
it.m_skinWeightData->ResizeContainerSpace(it.m_numVertices);
|
|
|
|
AZStd::string boneName = it.m_bone->mName.C_Str();
|
|
int boneId = it.m_skinWeightData->GetBoneId(boneName);
|
|
|
|
for(unsigned weight = 0; weight < it.m_bone->mNumWeights; ++weight)
|
|
{
|
|
DataTypes::ISkinWeightData::Link link;
|
|
link.boneId = boneId;
|
|
link.weight = it.m_bone->mWeights[weight].mWeight;
|
|
|
|
it.m_skinWeightData->AddAndSortLink(it.m_bone->mWeights[weight].mVertexId + it.m_vertOffset, link);
|
|
}
|
|
}
|
|
const auto result = m_pendingSkinWeights.empty() ? Events::ProcessingResult::Ignored : Events::ProcessingResult::Success;
|
|
m_pendingSkinWeights.clear();
|
|
return result;
|
|
}
|
|
} // namespace FbxSceneBuilder
|
|
} // namespace SceneAPI
|
|
} // namespace AZ
|