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63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <assimp/scene.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpImporterUtilities.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMeshImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
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#include <SceneAPI/SceneData/GraphData/MeshData.h>
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#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
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#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace FbxSceneBuilder
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{
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AssImpMeshImporter::AssImpMeshImporter()
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{
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BindToCall(&AssImpMeshImporter::ImportMesh);
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}
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void AssImpMeshImporter::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AssImpMeshImporter, SceneCore::LoadingComponent>()->Version(2);
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}
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}
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Events::ProcessingResult AssImpMeshImporter::ImportMesh(AssImpNodeEncounteredContext& context)
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{
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AZ_TraceContext("Importer", "Mesh");
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const aiNode* currentNode = context.m_sourceNode.GetAssImpNode();
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const aiScene* scene = context.m_sourceScene.GetAssImpScene();
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if (!context.m_sourceNode.ContainsMesh() || IsSkinnedMesh(*currentNode, *scene))
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{
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return Events::ProcessingResult::Ignored;
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}
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if (BuildSceneMeshFromAssImpMesh(currentNode, scene, context.m_sourceSceneSystem, context.m_createdData, [] {
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return AZStd::make_shared<SceneData::GraphData::MeshData>();
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}))
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{
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return Events::ProcessingResult::Success;
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}
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return Events::ProcessingResult::Failure;
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}
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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