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o3de/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImporter.cpp

252 lines
12 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Debug/Trace.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/containers/queue.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/string/conversions.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/FbxSceneBuilder/FbxImporter.h>
#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMaterialImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
#include <SceneAPI/SceneData/GraphData/TransformData.h>
#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
namespace AZ
{
namespace SceneAPI
{
namespace FbxSceneBuilder
{
struct QueueNode
{
std::shared_ptr<SDKNode::NodeWrapper> m_node;
Containers::SceneGraph::NodeIndex m_parent;
QueueNode() = delete;
QueueNode(std::shared_ptr<SDKNode::NodeWrapper>&& node, Containers::SceneGraph::NodeIndex parent)
: m_node(std::move(node))
, m_parent(parent)
{
}
};
FbxImporter::FbxImporter()
: m_sceneSystem(new FbxSceneSystem())
{
m_sceneWrapper = AZStd::make_unique<AssImpSDKWrapper::AssImpSceneWrapper>();
BindToCall(&FbxImporter::ImportProcessing);
}
void FbxImporter::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<FbxImporter, SceneCore::LoadingComponent>()->Version(2); // SPEC-5776
}
}
Events::ProcessingResult FbxImporter::ImportProcessing(Events::ImportEventContext& context)
{
m_sceneWrapper->Clear();
if (!m_sceneWrapper->LoadSceneFromFile(context.GetInputDirectory().c_str()))
{
return Events::ProcessingResult::Failure;
}
typedef AZStd::function<bool(Containers::Scene & scene)> ConvertFunc;
ConvertFunc convertFunc;
m_sceneSystem->Set(m_sceneWrapper.get());
if (!azrtti_istypeof<AssImpSDKWrapper::AssImpSceneWrapper>(m_sceneWrapper.get()))
{
return Events::ProcessingResult::Failure;
}
convertFunc = AZStd::bind(&FbxImporter::ConvertFbxScene, this, AZStd::placeholders::_1);
if (convertFunc(context.GetScene()))
{
return Events::ProcessingResult::Success;
}
else
{
return Events::ProcessingResult::Failure;
}
}
bool FbxImporter::ConvertFbxScene(Containers::Scene& scene) const
{
std::shared_ptr<SDKNode::NodeWrapper> fbxRoot = m_sceneWrapper->GetRootNode();
if (!fbxRoot)
{
return false;
}
const AssImpSDKWrapper::AssImpSceneWrapper* assImpSceneWrapper = azrtti_cast <AssImpSDKWrapper::AssImpSceneWrapper*>(m_sceneWrapper.get());
AZStd::pair<AssImpSDKWrapper::AssImpSceneWrapper::AxisVector, int32_t> upAxisAndSign = assImpSceneWrapper->GetUpVectorAndSign();
if (upAxisAndSign.second <= 0)
{
AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Negative scene orientation is not a currently supported orientation.");
return false;
}
switch (upAxisAndSign.first)
{
case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::X:
scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::XUp);
break;
case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::Y:
scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::YUp);
break;
case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::Z:
scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::ZUp);
break;
default:
AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Unknown scene orientation, %d.", upAxisAndSign.first);
AZ_Assert(false, "Unknown scene orientation, %d.", upAxisAndSign.first);
break;
}
AZStd::queue<FbxSceneBuilder::QueueNode> nodes;
nodes.emplace(AZStd::move(fbxRoot), scene.GetGraph().GetRoot());
RenamedNodesMap nodeNameMap;
while (!nodes.empty())
{
FbxSceneBuilder::QueueNode& node = nodes.front();
AZ_Assert(node.m_node, "Empty asset importer node queued");
if (!nodeNameMap.RegisterNode(node.m_node, scene.GetGraph(), node.m_parent))
{
AZ_TracePrintf(Utilities::ErrorWindow, "Failed to register asset importer node in name table.");
// Skip this node since it could not be registered
nodes.pop();
continue;
}
AZStd::string nodeName = nodeNameMap.GetNodeName(node.m_node);
SanitizeNodeName(nodeName);
AZ_TraceContext("SceneAPI Node Name", nodeName);
Containers::SceneGraph::NodeIndex newNode = scene.GetGraph().AddChild(node.m_parent, nodeName.c_str());
AZ_Error(Utilities::ErrorWindow, newNode.IsValid(), "Failed to add Asset Importer node to scene graph");
if (!newNode.IsValid())
{
continue;
}
AssImpNodeEncounteredContext sourceNodeEncountered(scene, newNode, *assImpSceneWrapper, *m_sceneSystem, nodeNameMap, *azrtti_cast<AZ::AssImpSDKWrapper::AssImpNodeWrapper*>(node.m_node.get()));
Events::ProcessingResultCombiner nodeResult;
nodeResult += Events::Process(sourceNodeEncountered);
// If no importer created data, we still create an empty node that may eventually contain a transform
if (sourceNodeEncountered.m_createdData.empty())
{
AZ_Assert(nodeResult.GetResult() != Events::ProcessingResult::Success,
"Importers returned success but no data was created");
AZStd::shared_ptr<DataTypes::IGraphObject> nullData(nullptr);
sourceNodeEncountered.m_createdData.emplace_back(nullData);
nodeResult += Events::ProcessingResult::Success;
}
// Create single node since only one piece of graph data was created
if (sourceNodeEncountered.m_createdData.size() == 1)
{
AZ_Assert(nodeResult.GetResult() != Events::ProcessingResult::Ignored,
"An importer created data, but did not return success");
if (nodeResult.GetResult() == Events::ProcessingResult::Failure)
{
AZ_TracePrintf(Utilities::ErrorWindow, "One or more importers failed to create data.");
}
AssImpSceneDataPopulatedContext dataProcessed(sourceNodeEncountered,
sourceNodeEncountered.m_createdData[0], nodeName.c_str());
Events::ProcessingResult result = AddDataNodeWithContexts(dataProcessed);
if (result != Events::ProcessingResult::Failure)
{
newNode = dataProcessed.m_currentGraphPosition;
}
}
// Create an empty parent node and place all data under it. The remaining
// tree will be built off of this as the logical parent
else
{
AZ_Assert(nodeResult.GetResult() != Events::ProcessingResult::Ignored,
"%i importers created data, but did not return success",
sourceNodeEncountered.m_createdData.size());
if (nodeResult.GetResult() == Events::ProcessingResult::Failure)
{
AZ_TracePrintf(Utilities::ErrorWindow, "One or more importers failed to create data.");
}
size_t offset = nodeName.length();
for (size_t i = 0; i < sourceNodeEncountered.m_createdData.size(); ++i)
{
nodeName += '_';
nodeName += AZStd::to_string(aznumeric_cast<AZ::u64>(i + 1));
Containers::SceneGraph::NodeIndex subNode =
scene.GetGraph().AddChild(newNode, nodeName.c_str());
AZ_Assert(subNode.IsValid(), "Failed to create new scene sub node");
AssImpSceneDataPopulatedContext dataProcessed(sourceNodeEncountered,
sourceNodeEncountered.m_createdData[i], nodeName);
dataProcessed.m_currentGraphPosition = subNode;
AddDataNodeWithContexts(dataProcessed);
// Remove the temporary extension again.
nodeName.erase(offset, nodeName.length() - offset);
}
}
AZ_Assert(nodeResult.GetResult() == Events::ProcessingResult::Success,
"No importers successfully added processed scene data.");
AZ_Assert(newNode != node.m_parent,
"Failed to update current graph position during data processing.");
int childCount = node.m_node->GetChildCount();
for (int i = 0; i < childCount; ++i)
{
std::shared_ptr<AssImpSDKWrapper::AssImpNodeWrapper> child = std::make_shared<AssImpSDKWrapper::AssImpNodeWrapper>(node.m_node->GetChild(i)->GetAssImpNode());
if (child)
{
nodes.emplace(AZStd::move(child), newNode);
}
}
nodes.pop();
};
Events::ProcessingResult result = Events::Process<AssImpFinalizeSceneContext>(scene, *assImpSceneWrapper, *m_sceneSystem, nodeNameMap);
if (result == Events::ProcessingResult::Failure)
{
return false;
}
return true;
}
void FbxImporter::SanitizeNodeName(AZStd::string& nodeName) const
{
// Replace % with something else so it is safe for use in printfs.
AZStd::replace(nodeName.begin(), nodeName.end(), '%', '_');
}
} // namespace FbxSceneBuilder
} // namespace SceneAPI
} // namespace AZ