Files
o3de/Gems/AssetMemoryAnalyzer/Code/Source/ExportCSV.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
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#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
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#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ExportCSV.h"
#include "AssetMemoryAnalyzer.h"
#include "AssetMemoryAnalyzerSystemComponent.h"
#include "FormatUtils.h"
#include <AzCore/IO/FileIO.h>
namespace AssetMemoryAnalyzer
{
ExportCSV::ExportCSV()
{
}
ExportCSV::~ExportCSV()
{
}
void ExportCSV::Init(AssetMemoryAnalyzerSystemComponent* owner)
{
m_owner = owner;
}
void ExportCSV::OutputCSV(const char* path)
{
using namespace Data;
AZStd::shared_ptr<FrameAnalysis> analysis = m_owner->GetAnalysis();
if (!analysis)
{
return;
}
auto fs = AZ::IO::FileIOBase::GetDirectInstance();
AZ::IO::HandleType hdl;
if (!fs->Open(path, AZ::IO::OpenMode::ModeWrite, hdl))
{
AZ_Assert(false, "Unable to open file for writing: %s", path);
}
const AZStd::string header("Label,Heap Count,Heap kb,VRAM Count,VRAM kb\n");
fs->Write(hdl, header.c_str(), header.length());
char lineBuffer[4096];
const auto& rootAsset = analysis->GetRootAsset();
size_t length = snprintf(lineBuffer, sizeof(lineBuffer), "<uncategorized>,%d,%0.2f,%d,%0.2f\n",
rootAsset.m_localSummary[(int)AllocationCategories::HEAP].m_allocationCount,
rootAsset.m_localSummary[(int)AllocationCategories::HEAP].m_allocatedMemory / 1024.0f,
rootAsset.m_localSummary[(int)AllocationCategories::VRAM].m_allocationCount,
rootAsset.m_localSummary[(int)AllocationCategories::VRAM].m_allocatedMemory / 1024.0f
);
fs->Write(hdl, lineBuffer, length);
for (const auto& child : analysis->GetRootAsset().m_childAssets)
{
length = snprintf(lineBuffer, sizeof(lineBuffer), "%s,%d,%0.2f,%d,%0.2f\n",
child.m_id,
child.m_totalSummary[(int)AllocationCategories::HEAP].m_allocationCount,
child.m_totalSummary[(int)AllocationCategories::HEAP].m_allocatedMemory / 1024.0f,
child.m_totalSummary[(int)AllocationCategories::VRAM].m_allocationCount,
child.m_totalSummary[(int)AllocationCategories::VRAM].m_allocatedMemory / 1024.0f
);
fs->Write(hdl, lineBuffer, length);
}
fs->Close(hdl);
AZ_Printf("Debug", "Exported asset allocation list to %s", path);
}
}