1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
163 lines
4.8 KiB
C++
163 lines
4.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Debug/AssetTrackingTypes.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <AzCore/Debug/AssetTrackingTypes.h>
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namespace AssetMemoryAnalyzer
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{
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class AnalyzerImpl;
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namespace Data
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{
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enum class AllocationCategories
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{
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HEAP,
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VRAM,
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COUNT
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};
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constexpr int ALLOCATION_CATEGORY_COUNT = (int)AllocationCategories::COUNT;
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// A location in code
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struct CodePoint
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{
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const char* m_file;
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int m_line;
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AllocationCategories m_category;
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};
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// Meta-information to attach to an individual allocation
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struct AllocationData
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{
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union CategoryInfo
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{
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struct
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{
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AZ::IAllocator* m_allocator;
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}
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m_heapInfo;
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};
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CodePoint* m_codePoint;
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CategoryInfo m_categoryInfo;
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};
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// Information about a point in code where allocations occur
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struct AllocationPoint
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{
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struct AllocationInfo
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{
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// Size in bytes
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uint32_t m_size;
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};
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using AllocationInfos = AZStd::vector<AllocationInfo, AZ::Debug::AZStdAssetTrackingAllocator>;
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// The point in code where allocations occur
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const CodePoint* m_codePoint;
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// Total memory allocated through this code point (will be the sum of m_allocations)
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uint32_t m_totalAllocatedMemory = 0;
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// Individual allocations that occurred through this code point
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AllocationInfos m_allocations;
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};
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// Summary information about a group of allocations
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struct Summary
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{
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// Total bytes allocated in the group
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uint32_t m_allocatedMemory = 0;
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// Total number of separate allocations in the group
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uint32_t m_allocationCount = 0;
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};
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// Information about an asset
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struct AssetData
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{
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struct CodePointInfo
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{
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AllocationPoint::AllocationInfos m_allocations;
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uint32_t m_totalBytes = 0;
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AllocationCategories m_category;
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};
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uint32_t m_totalAllocations[ALLOCATION_CATEGORY_COUNT];
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uint32_t m_totalBytes[ALLOCATION_CATEGORY_COUNT];
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AZStd::unordered_map<CodePoint*, CodePointInfo, AZStd::hash<CodePoint*>, AZStd::equal_to<CodePoint*>, AZ::Debug::AZStdAssetTrackingAllocator> m_codePointsToAllocations;
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};
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// Information about a specific asset.
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struct AssetInfo
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{
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// Identifier for the asset.
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const char* m_id = nullptr;
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// Total allocations/bytes for this asset, including allocations for any child assets.
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Summary m_totalSummary[ALLOCATION_CATEGORY_COUNT];
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// Total allocations/bytes for this asset alone, excluding allocations for child assets.
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Summary m_localSummary[ALLOCATION_CATEGORY_COUNT];
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// Child assets (i.e. assets that enter into scope while this asset is already in scope)
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AZStd::vector<AssetInfo, AZ::Debug::AZStdAssetTrackingAllocator> m_childAssets;
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// Points in code at which this asset has made allocations
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AZStd::vector<AllocationPoint, AZ::Debug::AZStdAssetTrackingAllocator> m_allocationPoints;
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};
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typedef AZStd::vector<AllocationPoint, AZ::Debug::AZStdAssetTrackingAllocator> AllocationPoints;
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}
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// Analysis of all loaded assets at a moment in time
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class FrameAnalysis
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{
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public:
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AZ_TYPE_INFO(FrameAnalysis, "{6B7287A6-EE5E-4A9D-B219-586DAD865537}");
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AZ_CLASS_ALLOCATOR(FrameAnalysis, AZ::Debug::AssetTrackingAllocator, 0);
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const Data::AssetInfo& GetRootAsset() const
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{
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return m_rootAsset;
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}
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const Data::AllocationPoints& GetAllocationPoints() const
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{
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return m_allocationPoints;
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}
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private:
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Data::AssetInfo m_rootAsset;
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Data::AllocationPoints m_allocationPoints;
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friend AnalyzerImpl;
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};
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class Analyzer
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{
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public:
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AZ_TYPE_INFO(Analyzer, "{00FB30E2-706C-41E6-9BDD-F52A40CF3366}");
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AZ_CLASS_ALLOCATOR(Analyzer, AZ::Debug::AssetTrackingAllocator, 0);
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Analyzer();
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~Analyzer();
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AZStd::shared_ptr<FrameAnalysis> GetAnalysis();
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private:
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AZStd::unique_ptr<AnalyzerImpl> m_impl;
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};
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}
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