Files
o3de/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabTestUndoFixture.cpp
T
chiyenteng 23322edde7 Fix Entity id consistency issue & refactor prefab workflows/tests (#4373)
* Fix Entity id consistency issue & refactor prefab workflows/test framework

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Update comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Modify CreatePrefab and remove extra spaces

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Address comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Refactor prefab instance constructors

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Remove commented out code

Signed-off-by: chiyteng <chiyteng@amazon.com>
2021-10-01 10:02:00 -07:00

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1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Prefab/PrefabTestUndoFixture.h>
namespace UnitTest
{
void PrefabTestUndoFixture::SetupInstances(
AZStd::unique_ptr<Instance>& firstInstance,
AZStd::unique_ptr<Instance>& secondInstance,
TemplateId& ownerId,
TemplateId& referenceId)
{
//create two prefabs for test
//create prefab 1
firstInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({}, {}, "test/path0"));
ASSERT_TRUE(firstInstance);
//get template id
ownerId = firstInstance->GetTemplateId();
//create prefab 2
secondInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({}, {}, "test/path1"));
ASSERT_TRUE(secondInstance);
//get template id
referenceId = secondInstance->GetTemplateId();
}
}