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o3de/Code/Tools/SceneAPI/SceneBuilder/Tests/Importers/Utilities/RenamedNodesMapTests.cpp
T
AMZN-stankowi 73522e90c9 FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-07-01 15:46:55 -07:00

85 lines
3.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzTest/AzTest.h>
#include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/DataTypes/IGraphObject.h>
#include <SceneAPI/SceneData/GraphData/MeshData.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneBuilder
{
TEST(RenamedNodesMapTests, SanitizeNodeName_ValidNameProvided_ReturnsFalseAndNameUnchanged)
{
Containers::SceneGraph graph;
AZStd::string name = "ValidName";
bool result = RenamedNodesMap::SanitizeNodeName(name, graph, graph.GetRoot());
EXPECT_FALSE(result);
EXPECT_STREQ("ValidName", name.c_str());
}
TEST(RenamedNodesMapTests, SanitizeNodeName_NameWithInvalidCharacter_ReturnsTrueAndNameChanged)
{
Containers::SceneGraph graph;
AZStd::string check = "Valid";
check += Containers::SceneGraph::GetNodeSeperationCharacter();
check += "Name";
AZStd::string name = check;
bool result = RenamedNodesMap::SanitizeNodeName(name, graph, graph.GetRoot());
EXPECT_TRUE(result);
EXPECT_STRNE(check.c_str(), name.c_str());
}
TEST(RenamedNodesMapTests, SanitizeNodeName_BlankName_ReturnsTrueAndNameSetToDefault)
{
Containers::SceneGraph graph;
AZStd::string name;
bool result = RenamedNodesMap::SanitizeNodeName(name, graph, graph.GetRoot(), "Default");
EXPECT_TRUE(result);
EXPECT_STREQ("Default", name.c_str());
}
TEST(RenamedNodesMapTests, SanitizeNodeName_SingleCollision_ReturnsTrueAndNameHasAppendixOf1)
{
Containers::SceneGraph graph;
graph.AddChild(graph.GetRoot(), "Child");
AZStd::string name = "Child";
bool result = RenamedNodesMap::SanitizeNodeName(name, graph, graph.GetRoot());
EXPECT_TRUE(result);
EXPECT_STREQ("Child_1", name.c_str());
}
TEST(RenamedNodesMapTests, SanitizeNodeName_MultipleCollisions_ReturnsTrueAndNameHasAppendixOf2)
{
Containers::SceneGraph graph;
auto child = graph.AddChild(graph.GetRoot(), "Child");
graph.AddSibling(child, "Child_1");
AZStd::string name = "Child";
bool result = RenamedNodesMap::SanitizeNodeName(name, graph, graph.GetRoot());
EXPECT_TRUE(result);
EXPECT_STREQ("Child_2", name.c_str());
}
} // namespace SceneBuilder
} // namespace SceneAPI
} // namespace AZ